Castor3D 0.16.0
Multiplatform 3D engine
Classes | Public Member Functions | Static Public Member Functions | Static Public Attributes | List of all members
castor3d::PassHeaderComponent Struct Reference

#include <PassHeaderComponent.hpp>

Inheritance diagram for castor3d::PassHeaderComponent:
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Collaboration diagram for castor3d::PassHeaderComponent:
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Classes

struct  MaterialShader
 
class  Plugin
 

Public Member Functions

C3D_API PassHeaderComponent (Pass &pass)
 
C3D_API void accept (ConfigurationVisitorBase &vis) override
 ConfigurationVisitorBase acceptance function.
 
bool isLightingEnabled () const
 
void enableLighting (bool value)
 
- Public Member Functions inherited from castor3d::BaseDataPassComponentT< castor::AtomicGroupChangeTracked< bool > >
 BaseDataPassComponentT (Pass &pass, castor::String type, castor::StringArray deps={}, ParamsT &&... params)
 Constructor.
 
void setData (DataU const &data)
 
void setData (ParamsT &&... params)
 
castor::AtomicGroupChangeTracked< bool > & getData ()
 
castor::AtomicGroupChangeTracked< bool > const & getData () const
 
- Public Member Functions inherited from castor3d::PassComponent
C3D_API PassComponent (Pass &pass, castor::String type, castor::StringArray deps={})
 Constructor.
 
virtual C3D_API ~PassComponent () noexcept=default
 
C3D_API PassComponentUPtr clone (Pass &pass) const
 
virtual C3D_API void onAddToPass () const
 Called when the component is added to the pass.
 
C3D_API bool writeText (castor::String const &tabs, castor::Path const &folder, castor::String const &subfolder, castor::StringStream &file) const
 Writes the component content to text.
 
C3D_API void fillBuffer (PassBuffer &buffer) const
 Fills the pass buffer with this pass data.
 
virtual C3D_API void update ()
 
C3D_API void fillChannel (TextureConfiguration &configuration, uint32_t mask) const
 Fills the texture configuration for use with this component.
 
virtual C3D_API void fillConfig (TextureConfiguration &config, ConfigurationVisitorBase &vis) const
 ConfigurationVisitorBase acceptance function, for a specific texture configuration.
 
virtual C3D_API bool hasColour () const
 
virtual C3D_API castor::HdrRgbColour const & getColour () const
 
virtual C3D_API void setColour (castor::HdrRgbColour v)
 
virtual C3D_API PassComponentFlag getPassFlags () const
 
castor::String const & getType () const
 
castor::StringArray const & getDependencies () const
 
PassComponentPlugin const & getPlugin () const
 
PassComponentID getId () const
 
void setColour (castor::RgbColour const &v, float gamma=2.2f)
 
void setColour (castor::Coords3f const &v)
 
void setColour (castor::Point3f const &v)
 
- Public Member Functions inherited from castor::OwnedBy< Pass >
Pass * getOwner () const
 

Static Public Member Functions

static PassComponentPluginUPtr createPlugin (PassComponentRegister const &passComponent)
 

Static Public Attributes

static C3D_API castor::String const TypeName
 

Additional Inherited Members

- Protected Member Functions inherited from castor::OwnedBy< Pass >
 OwnedBy (Pass &owner)
 Constructor.
 
- Protected Attributes inherited from castor3d::BaseDataPassComponentT< castor::AtomicGroupChangeTracked< bool > >
castor::AtomicGroupChangeTracked< bool > m_value
 
- Protected Attributes inherited from castor3d::PassComponent
castor::String m_type
 
castor::StringArray m_dependencies
 
PassComponentID m_id
 
PassComponentPlugin const & m_plugin
 
std::atomic_bool & m_dirty
 
shader::PassMaterialShaderm_materialShader {}
 

Constructor & Destructor Documentation

◆ PassHeaderComponent()

C3D_API castor3d::PassHeaderComponent::PassHeaderComponent ( Pass & pass)
explicit

Member Function Documentation

◆ accept()

C3D_API void castor3d::PassHeaderComponent::accept ( ConfigurationVisitorBase & vis)
overridevirtual

ConfigurationVisitorBase acceptance function.

Parameters
visThe ... visitor.

Reimplemented from castor3d::PassComponent.

◆ createPlugin()

static PassComponentPluginUPtr castor3d::PassHeaderComponent::createPlugin ( PassComponentRegister const & passComponent)
inlinestatic

◆ enableLighting()

void castor3d::PassHeaderComponent::enableLighting ( bool value)
inline

◆ isLightingEnabled()

bool castor3d::PassHeaderComponent::isLightingEnabled ( ) const
inline

Member Data Documentation

◆ TypeName

C3D_API castor::String const castor3d::PassHeaderComponent::TypeName
static

The documentation for this struct was generated from the following file: