#include <RenderDevice.hpp>
◆ QueueDataWrapper() [1/4]
◆ QueueDataWrapper() [2/4]
C3D_API castor3d::QueueDataWrapper::QueueDataWrapper |
( |
| ) |
|
◆ QueueDataWrapper() [3/4]
◆ QueueDataWrapper() [4/4]
◆ ~QueueDataWrapper()
C3D_API castor3d::QueueDataWrapper::~QueueDataWrapper |
( |
| ) |
|
|
noexcept |
◆ operator*()
QueueData const & castor3d::QueueDataWrapper::operator* |
( |
| ) |
const |
|
inlinenoexcept |
◆ operator->()
QueueData const * castor3d::QueueDataWrapper::operator-> |
( |
| ) |
const |
|
inlinenoexcept |
◆ operator=() [1/2]
◆ operator=() [2/2]
◆ release()
QueueData const * castor3d::QueueDataWrapper::release |
( |
| ) |
|
|
inlinenoexcept |
◆ data
QueueData const* castor3d::QueueDataWrapper::data |
◆ parent
The documentation for this struct was generated from the following file: