#include <RenderDevice.hpp>
◆ QueuesData() [1/3]
castor3d::QueuesData::QueuesData |
( |
QueuesData const & | | ) |
|
|
delete |
◆ QueuesData() [2/3]
◆ ~QueuesData()
C3D_API castor3d::QueuesData::~QueuesData |
( |
| ) |
|
|
defaultnoexcept |
◆ QueuesData() [3/3]
◆ begin()
auto castor3d::QueuesData::begin |
( |
| ) |
const |
|
inlinenoexcept |
◆ end()
auto castor3d::QueuesData::end |
( |
| ) |
const |
|
inlinenoexcept |
◆ front()
QueueData const & castor3d::QueuesData::front |
( |
| ) |
const |
|
inlinenoexcept |
◆ getQueue()
◆ getQueueSize()
size_t castor3d::QueuesData::getQueueSize |
( |
| ) |
const |
|
inlinenoexcept |
◆ initialise()
C3D_API void castor3d::QueuesData::initialise |
( |
ashes::Device const & | device | ) |
|
◆ operator=() [1/2]
◆ operator=() [2/2]
◆ putQueue()
◆ reserveQueue()
◆ setQueueSize()
C3D_API void castor3d::QueuesData::setQueueSize |
( |
size_t | count | ) |
|
◆ unreserveQueue()
C3D_API void castor3d::QueuesData::unreserveQueue |
( |
QueueData const * | queue | ) |
const |
|
noexcept |
◆ RenderDevice
◆ familyIndex
uint32_t castor3d::QueuesData::familyIndex |
◆ familySupport
The documentation for this struct was generated from the following file: