Castor3D 0.16.0
Multiplatform 3D engine
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#include <VertexBoneData.hpp>
Classes | |
union | Ids |
union | Weights |
Public Member Functions | |
C3D_API | VertexBoneData ()=default |
C3D_API void | addBoneData (uint32_t boneId, float weight) |
adds bone informations to the vertex | |
Public Attributes | |
Ids | m_ids |
Weights | m_weights |
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default |
C3D_API void castor3d::VertexBoneData::addBoneData | ( | uint32_t | boneId, |
float | weight ) |
adds bone informations to the vertex
[in] | boneId | The bone ID |
[in] | weight | The bone weight |
Ids castor3d::VertexBoneData::m_ids |
Referenced by castor3d::prepareChunkData().
Weights castor3d::VertexBoneData::m_weights |
Referenced by castor3d::prepareChunkData().