#include <GlslLight.hpp>
◆ PointLight()
castor3d::shader::PointLight::PointLight |
( |
sdw::ShaderWriter & | writer, |
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ast::expr::ExprPtr | expr, |
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bool | enabled ) |
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inline |
◆ base()
auto castor3d::shader::PointLight::base |
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const |
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inline |
◆ colour()
auto castor3d::shader::PointLight::colour |
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const |
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inline |
◆ getAttenuationFactor()
C3D_API void castor3d::shader::PointLight::getAttenuationFactor |
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sdw::Float const & | distance, |
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sdw::Float & | attenuation ) const |
◆ intensity()
auto castor3d::shader::PointLight::intensity |
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const |
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inline |
◆ position()
auto castor3d::shader::PointLight::position |
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const |
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inline |
◆ range()
auto castor3d::shader::PointLight::range |
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const |
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inline |
◆ shadowMapIndex()
auto castor3d::shader::PointLight::shadowMapIndex |
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const |
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inline |
The documentation for this struct was generated from the following file: