#include <LpvLightConfigUbo.hpp>
◆ Configuration
◆ LpvLightConfigUbo() [1/3]
◆ LpvLightConfigUbo() [2/3]
◆ LpvLightConfigUbo() [3/3]
◆ ~LpvLightConfigUbo()
C3D_API castor3d::LpvLightConfigUbo::~LpvLightConfigUbo |
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noexcept |
◆ cpuUpdate() [1/2]
C3D_API void castor3d::LpvLightConfigUbo::cpuUpdate |
( |
DirectionalLight const & | light, |
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uint32_t | cascadeIndex, |
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float | lpvCellSize ) |
◆ cpuUpdate() [2/2]
C3D_API void castor3d::LpvLightConfigUbo::cpuUpdate |
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Light const & | light, |
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float | lpvCellSize, |
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uint32_t | faceIndex ) |
◆ createPassBinding()
void castor3d::LpvLightConfigUbo::createPassBinding |
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crg::FramePass & | pass, |
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uint32_t | binding ) const |
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inline |
◆ createSizedBinding()
void castor3d::LpvLightConfigUbo::createSizedBinding |
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ashes::DescriptorSet & | descriptorSet, |
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VkDescriptorSetLayoutBinding const & | layoutBinding ) const |
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inline |
◆ getUbo() [1/2]
◆ getUbo() [2/2]
◆ operator=() [1/2]
◆ operator=() [2/2]
The documentation for this class was generated from the following file: