#include <RadianceComputer.hpp>
◆ RadianceComputer()
Constructor.
- Parameters
-
[in] | engine | The engine. |
[in] | device | The GPU device. |
[in] | size | The render size. |
[in] | srcTexture | The cube texture source. |
◆ ~RadianceComputer()
C3D_API castor3d::RadianceComputer::~RadianceComputer |
( |
| ) |
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overridenoexcept |
◆ getResult()
Texture const & castor3d::RadianceComputer::getResult |
( |
| ) |
const |
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inlinenoexcept |
◆ getSampler()
C3D_API ashes::Sampler const & castor3d::RadianceComputer::getSampler |
( |
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const |
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noexcept |
◆ render() [1/2]
C3D_API crg::SemaphoreWaitArray castor3d::RadianceComputer::render |
( |
crg::SemaphoreWaitArray const & | signalsToWait, |
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ashes::Queue const & | queue ) const |
Computes the radiance map.
- Parameters
-
[in] | queue | The queue receiving the GPU commands. |
[in] | signalsToWait | The semaphores from the previous render pass. |
- Returns
- The semaphores signaled by this render.
◆ render() [2/2]
C3D_API void castor3d::RadianceComputer::render |
( |
QueueData const & | queueData | ) |
const |
Computes the radiance map.
- Parameters
-
[in] | queueData | The queue receiving the GPU commands. |
The documentation for this class was generated from the following file: