#include <IblTextures.hpp>
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| OwnedBy (Scene &owner) |
| Constructor.
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◆ IblTextures()
Constructor.
- Parameters
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[in] | scene | The scene. |
[in] | device | The GPU device. |
[in] | source | The source environment map. |
[in] | brdf | The prefiltered BRDF map. |
[in] | sampler | The sampler used for the environment map. |
◆ getIrradianceSampler()
ashes::Sampler const & castor3d::IblTextures::getIrradianceSampler |
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const |
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inlinenoexcept |
◆ getIrradianceTexture()
Texture const & castor3d::IblTextures::getIrradianceTexture |
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const |
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inlinenoexcept |
◆ getPrefilteredBrdfSampler()
ashes::Sampler const & castor3d::IblTextures::getPrefilteredBrdfSampler |
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const |
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inlinenoexcept |
◆ getPrefilteredBrdfTexture()
Texture const & castor3d::IblTextures::getPrefilteredBrdfTexture |
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const |
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inlinenoexcept |
◆ getPrefilteredEnvironmentSampler()
ashes::Sampler const & castor3d::IblTextures::getPrefilteredEnvironmentSampler |
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const |
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inlinenoexcept |
◆ getPrefilteredEnvironmentSheenSampler()
ashes::Sampler const & castor3d::IblTextures::getPrefilteredEnvironmentSheenSampler |
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const |
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inlinenoexcept |
◆ getPrefilteredEnvironmentSheenTexture()
Texture const & castor3d::IblTextures::getPrefilteredEnvironmentSheenTexture |
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const |
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inlinenoexcept |
◆ getPrefilteredEnvironmentTexture()
Texture const & castor3d::IblTextures::getPrefilteredEnvironmentTexture |
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const |
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inlinenoexcept |
◆ update() [1/2]
C3D_API crg::SemaphoreWaitArray castor3d::IblTextures::update |
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crg::SemaphoreWaitArray | signalsToWait, |
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ashes::Queue const & | queue ) const |
Updates the environment maps.
- Parameters
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[in] | signalsToWait | The semaphore from the previous render pass. |
[in] | queue | The queue receiving the GPU commands. |
- Returns
- The semaphores signaled by this pass.
◆ update() [2/2]
Updates the environment maps.
- Parameters
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[in] | queueData | The queue receiving the GPU commands. |
The documentation for this class was generated from the following file: