Castor3D 0.17.0
Multiplatform 3D engine
castor3d::SkeletonAnimation Member List

This is the complete list of members for castor3d::SkeletonAnimation, including all inherited members.

addKeyFrame(AnimationKeyFrameUPtr keyFrame)castor3d::Animation
addObject(SkeletonNode &node, SkeletonAnimationObject const *parent)castor3d::SkeletonAnimation
addObject(BoneNode &bone, SkeletonAnimationObject const *parent)castor3d::SkeletonAnimation
addObject(SkeletonAnimationObjectUPtr object, SkeletonAnimationObject const *parent)castor3d::SkeletonAnimation
Animation(Animation &&rhs) noexcept=defaultcastor3d::Animation
Animation(Animation const &rhs)=deletecastor3d::Animation
Animation(Engine &handler, AnimationType type, Animable &animable, castor::String const &name=castor::cuEmptyString)castor3d::Animation
Animation(Engine &handler, AnimationType type, castor::String const &name=castor::cuEmptyString)castor3d::Animation
begin() constcastor3d::Animationinline
begin()castor3d::Animationinline
BinaryParser< SkeletonAnimation >castor3d::SkeletonAnimationfriend
BinaryWriter< SkeletonAnimation >castor3d::SkeletonAnimationfriend
cloneInto(Animation &output) constcastor3d::Animation
end() constcastor3d::Animationinline
end()castor3d::Animationinline
find(castor::Milliseconds const &time)castor3d::Animation
findKeyFrame(castor::Milliseconds const &time, AnimationKeyFrameArray::iterator &prv, AnimationKeyFrameArray::iterator &cur) constcastor3d::Animation
getAnimable() constcastor3d::Animationinline
getLength() constcastor3d::Animationinline
getName() const noexceptcastor::NamedBaseT< T >inline
getObject(SkeletonNode const &node) constcastor3d::SkeletonAnimation
getObject(BoneNode const &bone) constcastor3d::SkeletonAnimation
getObject(SkeletonNodeType type, castor::String const &name) constcastor3d::SkeletonAnimation
getObjects() constcastor3d::SkeletonAnimationinline
getOwner() const noexceptcastor::OwnedBy< Engine >inline
getRootObjects() constcastor3d::SkeletonAnimationinline
getType() constcastor3d::Animationinline
hasObject(SkeletonNodeType type, castor::String const &name) constcastor3d::SkeletonAnimation
isEmpty() constcastor3d::Animationinline
m_animablecastor3d::Animationprotected
m_keyframescastor3d::Animationprotected
m_lengthcastor3d::Animationprotected
m_namecastor::NamedBaseT< T >protected
m_typecastor3d::Animationprotected
NamedBaseT(T name) noexceptcastor::NamedBaseT< T >inlineexplicit
operator=(SkeletonAnimation &&rhs)=deletecastor3d::SkeletonAnimation
operator=(SkeletonAnimation const &rhs)=deletecastor3d::SkeletonAnimation
castor3d::Animation::operator=(Animation &&rhs) noexcept=deletecastor3d::Animation
castor3d::Animation::operator=(Animation const &rhs)=deletecastor3d::Animation
OwnedBy(Engine &owner) noexceptcastor::OwnedBy< Engine >inlineexplicitprotected
rename(T name) noexceptcastor::NamedBaseT< T >inline
setOwner(Engine &owner) noexceptcastor::OwnedBy< Engine >inline
size() constcastor3d::Animationinline
SkeletonAnimation(Animable &animable, castor::String const &name=castor::cuEmptyString)castor3d::SkeletonAnimationexplicit
SkeletonAnimation(SkeletonAnimation &&rhs)=defaultcastor3d::SkeletonAnimation
SkeletonAnimation(SkeletonAnimation const &rhs)=deletecastor3d::SkeletonAnimation
SkeletonAnimationInstancecastor3d::SkeletonAnimationfriend
updateLength()castor3d::Animation
~Animation() noexcept=defaultcastor3d::Animationvirtual