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| C3D_API | SkeletonAnimation (Animable &animable, castor::String const &name=castor::cuEmptyString) |
| | Constructor.
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| C3D_API | SkeletonAnimation (SkeletonAnimation &&rhs)=default |
| | Move constructor.
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| C3D_API SkeletonAnimation & | operator= (SkeletonAnimation &&rhs)=delete |
| | Move assignment operator.
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| C3D_API | SkeletonAnimation (SkeletonAnimation const &rhs)=delete |
| | Copy constructor.
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| C3D_API SkeletonAnimation & | operator= (SkeletonAnimation const &rhs)=delete |
| | Copy assignment operator.
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| C3D_API SkeletonAnimationObjectRPtr | addObject (SkeletonNode &node, SkeletonAnimationObject const *parent) |
| | Creates and adds a moving node.
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| C3D_API SkeletonAnimationObjectRPtr | addObject (BoneNode &bone, SkeletonAnimationObject const *parent) |
| | Creates and adds a moving bone.
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| C3D_API SkeletonAnimationObjectRPtr | addObject (SkeletonAnimationObjectUPtr object, SkeletonAnimationObject const *parent) |
| | adds an animated object.
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| C3D_API bool | hasObject (SkeletonNodeType type, castor::String const &name) const |
| | Tells if the animation has the animated object.
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| C3D_API SkeletonAnimationObjectRPtr | getObject (SkeletonNode const &node) const |
| | Retrieves an animated node.
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| C3D_API SkeletonAnimationObjectRPtr | getObject (BoneNode const &bone) const |
| | Retrieves an animated bone.
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| C3D_API SkeletonAnimationObjectRPtr | getObject (SkeletonNodeType type, castor::String const &name) const |
| | Retrieves an animated object.
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| auto const & | getObjects () const |
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| SkeletonAnimationObjectArray const & | getRootObjects () const |
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| C3D_API | Animation (Engine &handler, AnimationType type, Animable &animable, castor::String const &name=castor::cuEmptyString) |
| | Constructor.
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| C3D_API | Animation (Engine &handler, AnimationType type, castor::String const &name=castor::cuEmptyString) |
| | Constructor.
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| C3D_API void | addKeyFrame (AnimationKeyFrameUPtr keyFrame) |
| | Adds a keyframe to the animation.
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| C3D_API AnimationKeyFrameArray::iterator | find (castor::Milliseconds const &time) |
| | Finds a keyframe given a time index.
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| C3D_API void | findKeyFrame (castor::Milliseconds const &time, AnimationKeyFrameArray::iterator &prv, AnimationKeyFrameArray::iterator &cur) const |
| | Finds a keyframe given a time index.
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| C3D_API void | updateLength () |
| | Updates the animation length.
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| C3D_API void | cloneInto (Animation &output) const |
| | Clones this object into the given one.
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| bool | isEmpty () const |
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| size_t | size () const |
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| AnimationKeyFrameArray::const_iterator | begin () const |
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| AnimationKeyFrameArray::iterator | begin () |
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| AnimationKeyFrameArray::const_iterator | end () const |
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| AnimationKeyFrameArray::iterator | end () |
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| AnimationType | getType () const |
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| castor::Milliseconds const & | getLength () const |
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| Animable * | getAnimable () const |
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| C3D_API | Animation (Animation &&rhs) noexcept=default |
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| C3D_API Animation & | operator= (Animation &&rhs) noexcept=delete |
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| C3D_API | Animation (Animation const &rhs)=delete |
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| C3D_API Animation & | operator= (Animation const &rhs)=delete |
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| virtual C3D_API | ~Animation () noexcept=default |
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| | NamedBaseT (T name) noexcept |
| | Constructor.
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| T const & | getName () const noexcept |
| | Retrieves the name.
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| void | rename (T name) noexcept |
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| Engine * | getOwner () const noexcept |
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| void | setOwner (Engine &owner) noexcept |
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