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Castor3D 0.17.0
Multiplatform 3D engine
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#include <SkeletonAnimationInstance.hpp>


Public Member Functions | |
| C3D_API | SkeletonAnimationInstance (SkeletonAnimationInstance &&rhs) noexcept=delete |
| C3D_API SkeletonAnimationInstance & | operator= (SkeletonAnimationInstance &&rhs) noexcept=delete |
| C3D_API | SkeletonAnimationInstance (SkeletonAnimationInstance const &rhs)=delete |
| C3D_API SkeletonAnimationInstance & | operator= (SkeletonAnimationInstance const &rhs)=delete |
| C3D_API | ~SkeletonAnimationInstance () noexcept override=default |
| C3D_API | SkeletonAnimationInstance (AnimatedSkeleton &object, SkeletonAnimation &animation) |
| Constructor. | |
| C3D_API SkeletonAnimationInstanceObjectRPtr | getObject (BoneNode const &bone) const |
| Retrieves an animated bone. | |
| C3D_API SkeletonAnimationInstanceObjectRPtr | getObject (SkeletonNode const &node) const |
| Retrieves an animated node. | |
| C3D_API SkeletonAnimationInstanceObjectRPtr | getObject (SkeletonNodeType type, castor::String const &name) const |
| Retrieves an animated object. | |
| auto | getObjectsCount () const |
| auto | begin () |
| auto | begin () const |
| auto | end () |
| auto | end () const |
Public Member Functions inherited from castor3d::AnimationInstance | |
| C3D_API | AnimationInstance (AnimatedObject &object, Animation &animation, bool looped=false) |
| Constructor. | |
| virtual C3D_API | ~AnimationInstance () noexcept=default |
| Destructor. | |
| C3D_API void | update (castor::Milliseconds const &elapsed) |
| Updates the animation, updates the key frame at the good time index. | |
| C3D_API void | play () |
| Plays the animation. | |
| C3D_API void | pause () |
| Pauses the animation. | |
| C3D_API void | stop () |
| Stops the animation. | |
| C3D_API void | setTotalLength (castor::Milliseconds const &time) |
| Sets the animation effective length. | |
| AnimationState | getState () const |
| float | getScale () const |
| void | setScale (float value) |
| Sets the animation time scale. | |
| castor::Milliseconds | getStartingPoint () const |
| void | setStartingPoint (castor::Milliseconds value) |
| Sets the animation stopping point. | |
| castor::Milliseconds | getStoppingPoint () const |
| void | setStoppingPoint (castor::Milliseconds value) |
| Sets the animation stopping point. | |
| bool | isLooped () const |
| void | setLooped (bool value) |
| Sets the animation loop status. | |
| InterpolatorType | getInterpolation () const |
| void | setInterpolation (InterpolatorType value) |
| Sets the animation interpolation mode. | |
| Animation & | getAnimation () const |
| C3D_API AnimationInstance & | operator= (AnimationInstance &&rhs) noexcept=delete |
| C3D_API | AnimationInstance (AnimationInstance const &rhs)=delete |
| C3D_API AnimationInstance & | operator= (AnimationInstance const &rhs)=delete |
| C3D_API | AnimationInstance (AnimationInstance &&rhs) noexcept=delete |
Public Member Functions inherited from castor::OwnedBy< AnimatedObject > | |
| AnimatedObject * | getOwner () const noexcept |
| void | setOwner (AnimatedObject &owner) noexcept |
Protected Attributes | |
| SkeletonAnimationInstanceObjectPtrArray | m_toMove |
| SkeletonAnimationInstanceKeyFrameArray | m_keyFrames |
| SkeletonAnimationInstanceKeyFrameArray::iterator | m_curr |
Protected Attributes inherited from castor3d::AnimationInstance | |
| Animation * | m_animation |
| float | m_scale { 1.0f } |
| std::atomic_bool | m_looped |
| castor::Milliseconds | m_startingPoint { 0 } |
| castor::Milliseconds | m_stoppingPoint { 0 } |
| castor::Milliseconds | m_currentTime { 0 } |
| castor::Milliseconds | m_totalTime { 0 } |
| AnimationState | m_state { AnimationState::eStopped } |
| InterpolatorType | m_interpolation { InterpolatorType::eLinear } |
Additional Inherited Members | |
Protected Member Functions inherited from castor::OwnedBy< AnimatedObject > | |
| OwnedBy (AnimatedObject &owner) noexcept | |
| Constructor. | |
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deletenoexcept |
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delete |
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overridedefaultnoexcept |
| C3D_API castor3d::SkeletonAnimationInstance::SkeletonAnimationInstance | ( | AnimatedSkeleton & | object, |
| SkeletonAnimation & | animation ) |
Constructor.
| [in] | object | The parent AnimatedSkeleton. |
| [in] | animation | The animation. |
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inline |
References m_toMove.
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inline |
References m_toMove.
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inline |
References m_toMove.
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inline |
References m_toMove.
| C3D_API SkeletonAnimationInstanceObjectRPtr castor3d::SkeletonAnimationInstance::getObject | ( | BoneNode const & | bone | ) | const |
Retrieves an animated bone.
| [in] | bone | The bone. |
| C3D_API SkeletonAnimationInstanceObjectRPtr castor3d::SkeletonAnimationInstance::getObject | ( | SkeletonNode const & | node | ) | const |
Retrieves an animated node.
| [in] | node | The node. |
| C3D_API SkeletonAnimationInstanceObjectRPtr castor3d::SkeletonAnimationInstance::getObject | ( | SkeletonNodeType | type, |
| castor::String const & | name ) const |
Retrieves an animated object.
| [in] | type | The object type. |
| [in] | name | The object name. |
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inline |
References m_toMove.
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deletenoexcept |
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delete |
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protected |
Iterator to the current keyframe (when playing the animation).
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protected |
The instance keyframes.
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protected |
The moving objects.
Referenced by begin(), begin(), end(), end(), and getObjectsCount().