Castor3D
0.17.0
Multiplatform 3D engine
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Castor3D
Scene
Animation
Classes
|
Namespaces
AnimationModule.hpp File Reference
Classes
struct
castor3d::GroupAnimation
struct
castor3d::PtrCacheTraitsT< AnimatedObjectGroup, castor::String >
Namespaces
namespace
castor3d
namespace
castor
Typedefs
SceneNode
using
castor3d::GroupAnimationMap
=
castor::StringMap
<
GroupAnimation
>
using
castor3d::OnAnimatedSkeletonChangeFunction
=
castor::Function
< void(
AnimatedObjectGroup
const &,
AnimatedSkeleton
& ) >
using
castor3d::OnAnimatedSkeletonChange
=
castor::SignalT
<
OnAnimatedSkeletonChangeFunction
>
using
castor3d::OnAnimatedSkeletonChangeConnection
=
OnAnimatedSkeletonChange::connection
using
castor3d::OnAnimatedMeshChangeFunction
=
castor::Function
< void(
AnimatedObjectGroup
const &,
AnimatedMesh
& ) >
using
castor3d::OnAnimatedMeshChange
=
castor::SignalT
<
OnAnimatedMeshChangeFunction
>
using
castor3d::OnAnimatedMeshChangeConnection
=
OnAnimatedMeshChange::connection
using
castor3d::OnAnimatedTextureChangeFunction
=
castor::Function
< void(
AnimatedObjectGroup
const &,
AnimatedTexture
& ) >
using
castor3d::OnAnimatedTextureChange
=
castor::SignalT
<
OnAnimatedTextureChangeFunction
>
using
castor3d::OnAnimatedTextureChangeConnection
=
OnAnimatedTextureChange::connection
using
castor3d::OnAnimatedSceneNodeChangeFunction
=
castor::Function
< void(
AnimatedObjectGroup
const &,
AnimatedSceneNode
& ) >
using
castor3d::OnAnimatedSceneNodeChange
=
castor::SignalT
<
OnAnimatedSceneNodeChangeFunction
>
using
castor3d::OnAnimatedSceneNodeChangeConnection
=
OnAnimatedSceneNodeChange::connection
using
castor3d::AnimatedObjectGroupCacheTraits
=
PtrCacheTraitsT
<
AnimatedObjectGroup
,
castor::String
>
using
castor3d::AnimatedObjectGroupCache
using
castor3d::AnimatedObjectGroupRes
=
AnimatedObjectGroupCacheTraits::ElementPtrT
using
castor3d::AnimatedObjectGroupResPtr
=
AnimatedObjectGroupCacheTraits::ElementObsT
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1.10.0