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Castor3D 0.17.0
Multiplatform 3D engine
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#include <AnimationModule.hpp>

Public Member Functions | |
| GroupAnimation (castor::String name) | |
| GroupAnimation (castor::String name, AnimationState state, bool looped={}, float scale={}, castor::Milliseconds startingPoint={}, castor::Milliseconds stoppingPoint={}, InterpolatorType interpolation=InterpolatorType::eLinear) | |
Public Attributes | |
| castor::String | name |
| AnimationState | state {} |
| bool | looped {} |
| float | scale {} |
| castor::Milliseconds | startingPoint {} |
| castor::Milliseconds | stoppingPoint {} |
| InterpolatorType | interpolation { InterpolatorType::eLinear } |
| castor::Milliseconds | totalTime {} |
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inlineexplicit |
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inline |
| InterpolatorType castor3d::GroupAnimation::interpolation { InterpolatorType::eLinear } |
| bool castor3d::GroupAnimation::looped {} |
| castor::String castor3d::GroupAnimation::name |
| float castor3d::GroupAnimation::scale {} |
| castor::Milliseconds castor3d::GroupAnimation::startingPoint {} |
| AnimationState castor3d::GroupAnimation::state {} |
| castor::Milliseconds castor3d::GroupAnimation::stoppingPoint {} |
| castor::Milliseconds castor3d::GroupAnimation::totalTime {} |