#include <LayeredLpvGridConfigUbo.hpp>
◆ Configuration
◆ LayeredLpvGridConfigUbo() [1/3]
◆ LayeredLpvGridConfigUbo() [2/3]
◆ LayeredLpvGridConfigUbo() [3/3]
C3D_API castor3d::LayeredLpvGridConfigUbo::LayeredLpvGridConfigUbo |
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RenderDevice const & | device | ) |
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explicit |
◆ ~LayeredLpvGridConfigUbo()
C3D_API castor3d::LayeredLpvGridConfigUbo::~LayeredLpvGridConfigUbo |
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noexcept |
◆ addDescriptorWrite()
void castor3d::LayeredLpvGridConfigUbo::addDescriptorWrite |
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ashes::WriteDescriptorSetArray & | descriptorWrites, |
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uint32_t & | dstBinding, |
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uint32_t | dstArrayElement = 0u ) const |
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inline |
◆ cpuUpdate()
◆ createPassBinding()
void castor3d::LayeredLpvGridConfigUbo::createPassBinding |
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crg::FramePass & | pass, |
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uint32_t | dstBinding ) const |
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inline |
◆ createSizedBinding()
void castor3d::LayeredLpvGridConfigUbo::createSizedBinding |
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ashes::DescriptorSet & | descriptorSet, |
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VkDescriptorSetLayoutBinding const & | layoutBinding ) const |
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inline |
◆ getDescriptorWrite()
ashes::WriteDescriptorSet castor3d::LayeredLpvGridConfigUbo::getDescriptorWrite |
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uint32_t | dstBinding, |
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uint32_t | dstArrayElement = 0u ) const |
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inline |
◆ getUbo()
◆ operator=() [1/2]
◆ operator=() [2/2]
The documentation for this class was generated from the following file: