Castor3D 0.17.0
Multiplatform 3D engine
Classes | Namespaces | Concepts
BufferModule.hpp File Reference

Classes

struct  castor3d::AllocationStats
 
struct  castor3d::MemChunk
 A memory range, in bytes. More...
 

Namespaces

namespace  castor3d
 

Concepts

concept  castor3d::UploadDataT
 

Buffer

using castor3d::GpuBufferBuddyAllocator = castor::BuddyAllocatorT< GpuBufferBuddyAllocatorTraits >
 
using castor3d::GpuBufferBuddyAllocatorUPtr = castor::RawUniquePtr< GpuBufferBuddyAllocator >
 
using castor3d::GpuBuddyBuffer = GpuBufferT< GpuBufferBuddyAllocator >
 
using castor3d::GpuLinearBuffer = GpuBufferT< GpuBufferLinearAllocator >
 
using castor3d::GpuPackedBuffer = GpuBufferT< GpuBufferPackedAllocator >
 
using castor3d::GpuPackedBaseBuffer = GpuBaseBufferT< GpuBufferPackedAllocator >
 
bool castor3d::operator< (MemChunk const &lhs, MemChunk const &rhs) noexcept
 
C3D_API void castor3d::copyBuffer (ashes::CommandBuffer const &commandBuffer, ashes::BufferBase const &src, ashes::BufferBase const &dst, VkDeviceSize offset, VkDeviceSize size, VkPipelineStageFlags flags)
 
C3D_API void castor3d::copyBuffer (ashes::CommandBuffer const &commandBuffer, ashes::BufferBase const &src, ashes::BufferBase const &dst, castor::Vector< VkBufferCopy > const &regions, VkAccessFlags dstAccessFlags, VkPipelineStageFlags dstPipelineFlags)
 
C3D_API void castor3d::updateBuffer (ashes::CommandBuffer const &commandBuffer, castor::ByteArray data, ashes::BufferBase const &dst, castor::Vector< VkBufferCopy > const &regions, VkAccessFlags dstAccessFlags, VkPipelineStageFlags dstPipelineFlags)