|
using | castor3d::GpuBufferBuddyAllocator = castor::BuddyAllocatorT< GpuBufferBuddyAllocatorTraits > |
|
using | castor3d::GpuBufferBuddyAllocatorUPtr = castor::RawUniquePtr< GpuBufferBuddyAllocator > |
|
using | castor3d::GpuBuddyBuffer = GpuBufferT< GpuBufferBuddyAllocator > |
|
using | castor3d::GpuLinearBuffer = GpuBufferT< GpuBufferLinearAllocator > |
|
using | castor3d::GpuPackedBuffer = GpuBufferT< GpuBufferPackedAllocator > |
|
using | castor3d::GpuPackedBaseBuffer = GpuBaseBufferT< GpuBufferPackedAllocator > |
|
bool | castor3d::operator< (MemChunk const &lhs, MemChunk const &rhs) noexcept |
|
C3D_API void | castor3d::copyBuffer (ashes::CommandBuffer const &commandBuffer, ashes::BufferBase const &src, ashes::BufferBase const &dst, VkDeviceSize offset, VkDeviceSize size, VkPipelineStageFlags flags) |
|
C3D_API void | castor3d::copyBuffer (ashes::CommandBuffer const &commandBuffer, ashes::BufferBase const &src, ashes::BufferBase const &dst, castor::Vector< VkBufferCopy > const ®ions, VkAccessFlags dstAccessFlags, VkPipelineStageFlags dstPipelineFlags) |
|
C3D_API void | castor3d::updateBuffer (ashes::CommandBuffer const &commandBuffer, castor::ByteArray data, ashes::BufferBase const &dst, castor::Vector< VkBufferCopy > const ®ions, VkAccessFlags dstAccessFlags, VkPipelineStageFlags dstPipelineFlags) |
|