Castor3D 0.16.0
Multiplatform 3D engine
Namespaces | Functions | Variables
PipelineNodes.hpp File Reference

Namespaces

namespace  castor3d
 

Functions

void castor3d::registerPipelineNodes (PipelineBaseHash hash, ashes::BufferBase const &buffer, castor::Vector< PipelineBuffer > &nodesIds)
 
uint32_t castor3d::getPipelineNodeIndex (PipelineBaseHash hash, ashes::BufferBase const &buffer, castor::Vector< PipelineBuffer > const &cont)
 
PipelineNodescastor3d::getPipelineNodes (PipelineBaseHash hash, ashes::BufferBase const &buffer, castor::Vector< PipelineBuffer > const &cont, PipelineNodes *nodes, VkDeviceSize maxNodesCount)
 

Variables

static uint32_t constexpr castor3d::InvalidPipelineIndex = ~0u