Castor3D 0.16.0
Multiplatform 3D engine
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Namespaces | |
namespace | castor3d |
Functions | |
void | castor3d::registerPipelineNodes (PipelineBaseHash hash, ashes::BufferBase const &buffer, castor::Vector< PipelineBuffer > &nodesIds) |
uint32_t | castor3d::getPipelineNodeIndex (PipelineBaseHash hash, ashes::BufferBase const &buffer, castor::Vector< PipelineBuffer > const &cont) |
PipelineNodes & | castor3d::getPipelineNodes (PipelineBaseHash hash, ashes::BufferBase const &buffer, castor::Vector< PipelineBuffer > const &cont, PipelineNodes *nodes, VkDeviceSize maxNodesCount) |
Variables | |
static uint32_t constexpr | castor3d::InvalidPipelineIndex = ~0u |