#include <VisibilityReorderPass.hpp>
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| VisibilityReorderPass (crg::FramePassGroup &graph, crg::FramePassArray const &previousPasses, RenderDevice const &device, crg::ImageViewId const &data, ashes::Buffer< uint32_t > const &materialsCounts, ashes::Buffer< castor::Point3ui > const &indirectCounts, ashes::Buffer< uint32_t > const &materialsStarts, ashes::Buffer< castor::Point2ui > const &pixels, crg::RunnablePass::IsEnabledCallback isEnabled) |
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void | accept (ConfigurationVisitorBase &visitor) const |
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crg::FramePass const & | getLastPass () const noexcept |
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| NamedBaseT (T name) noexcept |
| Constructor.
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T const & | getName () const noexcept |
| Retrieves the name.
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void | rename (T name) noexcept |
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◆ VisibilityReorderPass()
castor3d::VisibilityReorderPass::VisibilityReorderPass |
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crg::FramePassGroup & | graph, |
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crg::FramePassArray const & | previousPasses, |
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RenderDevice const & | device, |
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crg::ImageViewId const & | data, |
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ashes::Buffer< uint32_t > const & | materialsCounts, |
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ashes::Buffer< castor::Point3ui > const & | indirectCounts, |
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ashes::Buffer< uint32_t > const & | materialsStarts, |
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ashes::Buffer< castor::Point2ui > const & | pixels, |
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crg::RunnablePass::IsEnabledCallback | isEnabled ) |
◆ accept()
◆ getLastPass()
crg::FramePass const & castor3d::VisibilityReorderPass::getLastPass |
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const |
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inlinenoexcept |
The documentation for this class was generated from the following file: