#include <VoxelBufferToTexture.hpp>
◆ VoxelBufferToTexture()
C3D_API castor3d::VoxelBufferToTexture::VoxelBufferToTexture |
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crg::FramePass const & | pass, |
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crg::GraphContext & | context, |
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crg::RunnableGraph & | graph, |
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RenderDevice const & | device, |
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VctConfig const & | vctConfig, |
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crg::RunnablePass::IsEnabledCallback | isEnabled ) |
- Parameters
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[in] | pass | The parent frame pass. |
[in] | context | The rendering context. |
[in] | graph | The runnable graph. |
[in] | device | The GPU device. |
[in] | vctConfig | The voxelizer configuration. |
[in] | isEnabled | The enabled status retrieval callback. |
◆ accept()
Visitor acceptance function.
- Parameters
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The documentation for this class was generated from the following file: