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Castor3D 0.17.0
Multiplatform 3D engine
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Mouse state. More...
#include <UserInputEventModule.hpp>

Public Attributes | |
| castor::Position | position |
| castor::Position | wheel |
| castor::Array< bool, size_t(MouseButton::eCount) > | buttons |
| MouseButton | changed |
Mouse state.
| castor::Array< bool, size_t( MouseButton::eCount ) > castor3d::MouseState::buttons |
The buttons state (true = down).
| MouseButton castor3d::MouseState::changed |
The button which had the last change.
| castor::Position castor3d::MouseState::position |
The current position.
Referenced by castor3d::UserInputListener::getMousePosition().
| castor::Position castor3d::MouseState::wheel |
The wheel position.