#include <SceneFileParserData.hpp>
◆ csnaFiles
| castor::PathArray castor3d::RootContext::csnaFiles {} |
◆ enableFullLoading
| bool castor3d::RootContext::enableFullLoading {} |
◆ engine
| Engine* castor3d::RootContext::engine {} |
◆ files
| castor::PathArray castor3d::RootContext::files {} |
◆ gui
| GuiContextUPtr castor3d::RootContext::gui {} |
◆ logger
◆ mapScenes
| ScenePtrStrMap castor3d::RootContext::mapScenes {} |
◆ overlays
| OverlayContextUPtr castor3d::RootContext::overlays {} |
◆ progress
◆ sourceInfos
◆ window
The documentation for this struct was generated from the following file: