#include <ShadowMap.hpp>
◆ PassData() [1/4]
| castor3d::ShadowMap::PassData::PassData |
( |
| ) |
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default |
◆ PassData() [2/4]
| castor3d::ShadowMap::PassData::PassData |
( |
SceneCullerUPtr | culler | ) |
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inlineexplicit |
◆ PassData() [3/4]
| castor3d::ShadowMap::PassData::PassData |
( |
ViewportUPtr | viewport, |
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SceneCullerUPtr | culler ) |
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inline |
◆ PassData() [4/4]
| castor3d::ShadowMap::PassData::PassData |
( |
SceneCuller * | culler | ) |
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inlineexplicit |
◆ culler
◆ frustum
| FrustumUPtr castor3d::ShadowMap::PassData::frustum {} |
◆ ownCuller
| SceneCullerUPtr castor3d::ShadowMap::PassData::ownCuller {} |
◆ pass
◆ viewport
| ViewportUPtr castor3d::ShadowMap::PassData::viewport {} |
The documentation for this struct was generated from the following file: