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C3D_API void | castor3d::createUniformPassBinding (crg::FramePass &pass, uint32_t binding, castor::String const &name, castor::Vector< ashes::BufferBase const * > const &buffers, VkDeviceSize offset, VkDeviceSize size) |
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C3D_API void | castor3d::createInputStoragePassBinding (crg::FramePass &pass, uint32_t binding, castor::String const &name, castor::Vector< ashes::BufferBase const * > const &buffers, VkDeviceSize offset, VkDeviceSize size) |
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C3D_API void | castor3d::createInOutStoragePassBinding (crg::FramePass &pass, uint32_t binding, castor::String const &name, castor::Vector< ashes::BufferBase const * > const &buffers, VkDeviceSize offset, VkDeviceSize size) |
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C3D_API void | castor3d::createOutputStoragePassBinding (crg::FramePass &pass, uint32_t binding, castor::String const &name, castor::Vector< ashes::BufferBase const * > const &buffers, VkDeviceSize offset, VkDeviceSize size) |
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C3D_API void | castor3d::createClearableOutputStorageBinding (crg::FramePass &pass, uint32_t binding, castor::String const &name, castor::Vector< ashes::BufferBase const * > const &buffers, VkDeviceSize offset, VkDeviceSize size) |
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C3D_API void | castor3d::createUniformPassBinding (crg::FramePass &pass, uint32_t binding, castor::String const &name, ashes::BufferBase const &buffer, VkDeviceSize offset, VkDeviceSize size) |
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C3D_API void | castor3d::createInputStoragePassBinding (crg::FramePass &pass, uint32_t binding, castor::String const &name, ashes::BufferBase const &buffer, VkDeviceSize offset, VkDeviceSize size) |
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C3D_API void | castor3d::createInOutStoragePassBinding (crg::FramePass &pass, uint32_t binding, castor::String const &name, ashes::BufferBase const &buffer, VkDeviceSize offset, VkDeviceSize size) |
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C3D_API void | castor3d::createOutputStoragePassBinding (crg::FramePass &pass, uint32_t binding, castor::String const &name, ashes::BufferBase const &buffer, VkDeviceSize offset, VkDeviceSize size) |
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C3D_API void | castor3d::createClearableOutputStorageBinding (crg::FramePass &pass, uint32_t binding, castor::String const &name, ashes::BufferBase const &buffer, VkDeviceSize offset, VkDeviceSize size) |
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C3D_API void | castor3d::createUniformPassBinding (crg::FramePass &pass, uint32_t binding, castor::String const &name, ashes::Buffer< uint8_t > const &buffer, VkDeviceSize offset, VkDeviceSize size) |
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C3D_API void | castor3d::createInputStoragePassBinding (crg::FramePass &pass, uint32_t binding, castor::String const &name, ashes::Buffer< uint8_t > const &buffer, VkDeviceSize offset, VkDeviceSize size) |
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C3D_API void | castor3d::createInOutStoragePassBinding (crg::FramePass &pass, uint32_t binding, castor::String const &name, ashes::Buffer< uint8_t > const &buffer, VkDeviceSize offset, VkDeviceSize size) |
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C3D_API void | castor3d::createOutputStoragePassBinding (crg::FramePass &pass, uint32_t binding, castor::String const &name, ashes::Buffer< uint8_t > const &buffer, VkDeviceSize offset, VkDeviceSize size) |
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C3D_API void | castor3d::createClearableOutputStorageBinding (crg::FramePass &pass, uint32_t binding, castor::String const &name, ashes::Buffer< uint8_t > const &buffer, VkDeviceSize offset, VkDeviceSize size) |
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