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Castor3D 0.17.0
Multiplatform 3D engine
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#include <PassModule.hpp>
Public Types | |
| using | ShaderBufferCreator = castor::Function< ShaderBufferUPtr( RenderDevice const & ) > |
| using | ShaderBufferUpdater |
| using | ShaderBufferDeclarator |
Public Attributes | |
| ShaderBufferCreator | create |
| ShaderBufferUpdater | update |
| ShaderBufferDeclarator | declare |
| using castor3d::SpecificsBuffer::ShaderBufferCreator = castor::Function< ShaderBufferUPtr( RenderDevice const & ) > |
| ShaderBufferCreator castor3d::SpecificsBuffer::create |
| ShaderBufferDeclarator castor3d::SpecificsBuffer::declare |
| ShaderBufferUpdater castor3d::SpecificsBuffer::update |