Castor3D 0.16.0
Multiplatform 3D engine
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#include <GlslSheenBRDF.hpp>
Public Member Functions | |
C3D_API | SheenBRDF (sdw::ShaderWriter &writer, BRDFHelpers &brdf) |
C3D_API sdw::RetVec2 | compute (LightSurface const &lightSurface, sdw::Float const &NdotL, sdw::Float const &NdotH, sdw::Float const &roughness) |
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explicit |
C3D_API sdw::RetVec2 castor3d::shader::SheenBRDF::compute | ( | LightSurface const & | lightSurface, |
sdw::Float const & | NdotL, | ||
sdw::Float const & | NdotH, | ||
sdw::Float const & | roughness ) |