Castor3D 0.16.0
Multiplatform 3D engine
List of all members
castor3d::PassMapComponent Struct Reference

#include <PassMapComponent.hpp>

Inheritance diagram for castor3d::PassMapComponent:
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Collaboration diagram for castor3d::PassMapComponent:
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Public Member Functions

Construction / Destruction.

C3D_API PassMapComponent (Pass &pass, castor::String type, TextureFlags textureFlags, castor::StringArray deps={})
 Constructor.
 

Getters.

PassComponentTextureFlag getTextureFlags () const noexcept
 
C3D_API void fillConfig (TextureConfiguration &config, ConfigurationVisitorBase &vis) const override
 ConfigurationVisitorBase acceptance function, for a specific texture configuration.
 
- Public Member Functions inherited from castor3d::PassComponent
C3D_API PassComponent (Pass &pass, castor::String type, castor::StringArray deps={})
 Constructor.
 
virtual C3D_API ~PassComponent () noexcept=default
 
C3D_API PassComponentUPtr clone (Pass &pass) const
 
virtual C3D_API void onAddToPass () const
 Called when the component is added to the pass.
 
C3D_API bool writeText (castor::String const &tabs, castor::Path const &folder, castor::String const &subfolder, castor::StringStream &file) const
 Writes the component content to text.
 
C3D_API void fillBuffer (PassBuffer &buffer) const
 Fills the pass buffer with this pass data.
 
virtual C3D_API void accept (ConfigurationVisitorBase &vis)
 ConfigurationVisitorBase acceptance function.
 
virtual C3D_API void update ()
 
C3D_API void fillChannel (TextureConfiguration &configuration, uint32_t mask) const
 Fills the texture configuration for use with this component.
 
virtual C3D_API bool hasColour () const
 
virtual C3D_API castor::HdrRgbColour const & getColour () const
 
virtual C3D_API void setColour (castor::HdrRgbColour v)
 
virtual C3D_API PassComponentFlag getPassFlags () const
 
castor::String const & getType () const
 
castor::StringArray const & getDependencies () const
 
PassComponentPlugin const & getPlugin () const
 
PassComponentID getId () const
 
void setColour (castor::RgbColour const &v, float gamma=2.2f)
 
void setColour (castor::Coords3f const &v)
 
void setColour (castor::Point3f const &v)
 
- Public Member Functions inherited from castor::OwnedBy< Pass >
Pass * getOwner () const
 

Additional Inherited Members

- Protected Member Functions inherited from castor::OwnedBy< Pass >
 OwnedBy (Pass &owner)
 Constructor.
 
- Protected Attributes inherited from castor3d::PassComponent
castor::String m_type
 
castor::StringArray m_dependencies
 
PassComponentID m_id
 
PassComponentPlugin const & m_plugin
 
std::atomic_bool & m_dirty
 
shader::PassMaterialShaderm_materialShader {}
 

Constructor & Destructor Documentation

◆ PassMapComponent()

C3D_API castor3d::PassMapComponent::PassMapComponent ( Pass & pass,
castor::String type,
TextureFlags textureFlags,
castor::StringArray deps = {} )

Constructor.

Parameters
[in]passThe parent pass.
[in]typeThe component type.
[in]textureFlagsThe texture flags.
[in]depsThe components this one depends on.

Member Function Documentation

◆ fillConfig()

C3D_API void castor3d::PassMapComponent::fillConfig ( TextureConfiguration & config,
ConfigurationVisitorBase & vis ) const
overridevirtual

ConfigurationVisitorBase acceptance function, for a specific texture configuration.

Parameters
configThe texture configuration.
visThe ... visitor.

Reimplemented from castor3d::PassComponent.

◆ getTextureFlags()

PassComponentTextureFlag castor3d::PassMapComponent::getTextureFlags ( ) const
inlinenoexcept

The documentation for this struct was generated from the following file: