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Castor3D 0.17.0
Multiplatform 3D engine
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#include <SceneRenderNodes.hpp>

Public Member Functions | |
| NodeData (Pass const *pass, SceneNode const *node, RenderedObject const *object) | |
Public Attributes | |
| Pass const * | pass |
| SceneNode const * | node |
| RenderedObject const * | object |
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inline |
| SceneNode const* castor3d::SceneRenderNodes::NodeData::node |
| RenderedObject const* castor3d::SceneRenderNodes::NodeData::object |
| Pass const* castor3d::SceneRenderNodes::NodeData::pass |