#include <GlslMeshVertex.hpp>
|
static sdw::type::IOStructPtr | makeIOType (sdw::type::TypesCache &cache, sdw::EntryPoint entryPoint, SubmeshShaders const &submeshShaders) |
|
static sdw::type::BaseStructPtr | makeType (sdw::type::TypesCache &cache, SubmeshShaders const &submeshShaders) |
|
static C3D_API sdw::type::IOStructPtr | makeIOType (sdw::type::TypesCache &cache, sdw::EntryPoint entryPoint, SubmeshShaders const &submeshShaders, sdw::var::Flag flag) |
|
static C3D_API sdw::type::BaseStructPtr | makeType (sdw::type::TypesCache &cache, SubmeshShaders const &submeshShaders) |
|
◆ MeshVertexT()
template<sdw::var::Flag FlagT>
◆ makeIOType()
template<sdw::var::Flag FlagT>
◆ makeType()
template<sdw::var::Flag FlagT>
◆ SDW_DeclStructInstance()
template<sdw::var::Flag FlagT>
The documentation for this struct was generated from the following file: