Castor3D 0.16.0
Multiplatform 3D engine
Public Attributes | List of all members
castor3d::IndirectLightingData Struct Reference

#include <GlobalIlluminationModule.hpp>

Collaboration diagram for castor3d::IndirectLightingData:
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Public Attributes

LpvGridConfigUbo const * lpvConfigUbo {}
 
LayeredLpvGridConfigUbo const * llpvConfigUbo {}
 
VoxelizerUbo const * vctConfigUbo {}
 
LightVolumePassResult const * lpvResult {}
 
LightVolumePassResultArray const * llpvResult {}
 
Texture const * vctFirstBounce {}
 
Texture const * vctSecondaryBounce {}
 

Member Data Documentation

◆ llpvConfigUbo

LayeredLpvGridConfigUbo const* castor3d::IndirectLightingData::llpvConfigUbo {}

◆ llpvResult

LightVolumePassResultArray const* castor3d::IndirectLightingData::llpvResult {}

◆ lpvConfigUbo

LpvGridConfigUbo const* castor3d::IndirectLightingData::lpvConfigUbo {}

◆ lpvResult

LightVolumePassResult const* castor3d::IndirectLightingData::lpvResult {}

◆ vctConfigUbo

VoxelizerUbo const* castor3d::IndirectLightingData::vctConfigUbo {}

◆ vctFirstBounce

Texture const* castor3d::IndirectLightingData::vctFirstBounce {}

◆ vctSecondaryBounce

Texture const* castor3d::IndirectLightingData::vctSecondaryBounce {}

The documentation for this struct was generated from the following file: