#include <GlobalIlluminationModule.hpp>
◆ llpvConfigUbo
◆ llpvResult
LightVolumePassResultArray const* castor3d::IndirectLightingData::llpvResult {} |
◆ lpvConfigUbo
◆ lpvResult
◆ vctConfigUbo
VoxelizerUbo const* castor3d::IndirectLightingData::vctConfigUbo {} |
◆ vctFirstBounce
Texture const* castor3d::IndirectLightingData::vctFirstBounce {} |
◆ vctSecondaryBounce
Texture const* castor3d::IndirectLightingData::vctSecondaryBounce {} |
The documentation for this struct was generated from the following file: