Castor3D 0.16.0
Multiplatform 3D engine
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castor3d::BinaryParser< SkeletonAnimationBone > Class Reference

MovingBone binary loader. More...

#include <BinarySkeletonAnimationBone.hpp>

Inheritance diagram for castor3d::BinaryParser< SkeletonAnimationBone >:
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Collaboration diagram for castor3d::BinaryParser< SkeletonAnimationBone >:
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Additional Inherited Members

- Public Member Functions inherited from castor3d::BinaryParserBase< SkeletonAnimationBone >
 BinaryParserBase ()=default
 
 BinaryParserBase (BinaryParserBase const &)=default
 
 BinaryParserBase (BinaryParserBase &&) noexcept=default
 
BinaryParserBaseoperator= (BinaryParserBase const &)=default
 
BinaryParserBaseoperator= (BinaryParserBase &&) noexcept=default
 
virtual ~BinaryParserBase () noexcept=default
 
BinaryParser< T > createBinaryParser ()
 Creates a binary parser.
 
bool parse (SkeletonAnimationBone &obj, castor::BinaryFile &file)
 From file reader function.
 
bool parse (SkeletonAnimationBone &obj, BinaryChunk &chunk)
 From chunk reader function.
 
- Protected Member Functions inherited from castor3d::BinaryParserBase< SkeletonAnimationBone >
bool doIsLittleEndian () const noexcept
 
bool doParseHeader (BinaryChunk &chunk) const
 Parses the header chunk.
 
bool doParseChunk (T *values, size_t count, BinaryChunk &chunk) const
 Retrieves a value array from a chunk.
 
bool doParseChunk (T(&values)[Count], BinaryChunk &chunk) const
 Retrieves a value array from a chunk.
 
bool doParseChunk (castor::Array< T, Count > &values, BinaryChunk &chunk) const
 Retrieves a value array from a chunk.
 
bool doParseChunk (castor::Vector< T > &values, BinaryChunk &chunk) const
 Retrieves a value array from a chunk.
 
bool doParseChunk (T &value, BinaryChunk &chunk) const
 Retrieves a value from a chunk.
 
bool doGetSubChunk (BinaryChunk &chunk)
 Retrieves a subchunk.
 
void checkError (bool result, castor::String const &text) const
 
- Protected Attributes inherited from castor3d::BinaryParserBase< SkeletonAnimationBone >
BinaryChunkm_chunk
 
Version m_fileVersion
 
- Static Protected Attributes inherited from castor3d::BinaryParserBase< SkeletonAnimationBone >
static C3D_API castor::String Name
 

Detailed Description

MovingBone binary loader.

Loader binaire de MovingBone.


The documentation for this class was generated from the following file: