#include <SkeletonAnimationBone.hpp>
◆ SkeletonAnimationBone() [1/3]
◆ SkeletonAnimationBone() [2/3]
◆ ~SkeletonAnimationBone()
C3D_API castor3d::SkeletonAnimationBone::~SkeletonAnimationBone |
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overridedefaultnoexcept |
◆ SkeletonAnimationBone() [3/3]
Constructor.
- Parameters
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[in] | animation | The parent animation. |
◆ getBone()
BoneNode * castor3d::SkeletonAnimationBone::getBone |
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const |
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inline |
◆ getName()
castor::String const & castor3d::SkeletonAnimationBone::getName |
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const |
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overridevirtual |
◆ getNodeTransform()
◆ operator=() [1/2]
◆ operator=() [2/2]
◆ setBone()
void castor3d::SkeletonAnimationBone::setBone |
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BoneNode & | node | ) |
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inline |
◆ BinaryParser< SkeletonAnimationBone >
◆ BinaryWriter< SkeletonAnimationBone >
The documentation for this class was generated from the following file: