Castor3D 0.16.0
Multiplatform 3D engine
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#include <SkeletonAnimationObject.hpp>
Public Member Functions | |
virtual C3D_API | ~SkeletonAnimationObject () noexcept=default |
Destructor. | |
C3D_API void | addChild (SkeletonAnimationObjectRPtr object) |
adds a child to this object. | |
virtual C3D_API castor::String const & | getName () const =0 |
Retrieves the object name. | |
virtual C3D_API NodeTransform const & | getNodeTransform () const noexcept=0 |
InterpolatorType | getInterpolationMode () const |
SkeletonNodeType | getType () const |
SkeletonAnimationObjectArray const & | getChildren () const |
SkeletonAnimationObjectRPtr | getParent () const |
Public Member Functions inherited from castor::OwnedBy< SkeletonAnimation > | |
SkeletonAnimation * | getOwner () const |
Protected Member Functions | |
C3D_API | SkeletonAnimationObject (SkeletonAnimationObject const &rhs)=default |
C3D_API | SkeletonAnimationObject (SkeletonAnimationObject &&rhs) noexcept=default |
C3D_API SkeletonAnimationObject & | operator= (SkeletonAnimationObject const &rhs)=default |
C3D_API SkeletonAnimationObject & | operator= (SkeletonAnimationObject &&rhs) noexcept=default |
C3D_API | SkeletonAnimationObject (SkeletonAnimation &animation, SkeletonNodeType type) |
Constructor. | |
Protected Member Functions inherited from castor::OwnedBy< SkeletonAnimation > | |
OwnedBy (SkeletonAnimation &owner) | |
Constructor. | |
Protected Attributes | |
InterpolatorType | m_mode { InterpolatorType::eCount } |
SkeletonNodeType | m_type |
SkeletonAnimationObjectArray | m_children |
SkeletonAnimationObjectRPtr | m_parent {} |
castor::BoundingBox | m_boundingBox |
Friends | |
class | BinaryWriter< SkeletonAnimationObject > |
class | BinaryParser< SkeletonAnimationObject > |
class | SkeletonAnimationInstanceObject |
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protecteddefault |
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protecteddefaultnoexcept |
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protected |
Constructor.
[in] | animation | The parent animation. |
[in] | type | The skeleton animation object type. |
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virtualdefaultnoexcept |
Destructor.
C3D_API void castor3d::SkeletonAnimationObject::addChild | ( | SkeletonAnimationObjectRPtr | object | ) |
adds a child to this object.
[in] | object | The child. |
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inline |
References m_children.
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inline |
References m_mode.
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pure virtual |
Retrieves the object name.
Implemented in castor3d::SkeletonAnimationBone, and castor3d::SkeletonAnimationNode.
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pure virtualnoexcept |
Implemented in castor3d::SkeletonAnimationBone, and castor3d::SkeletonAnimationNode.
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inline |
References m_parent.
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inline |
References m_type.
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protecteddefaultnoexcept |
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protecteddefault |
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friend |
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friend |
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friend |
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protected |
The bounding box.
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protected |
The objects depending on this one.
Referenced by getChildren().
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protected |
The interpolation mode.
Referenced by getInterpolationMode().
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protected |
The parent object.
Referenced by getParent().
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protected |
The moving thing type.
Referenced by getType().