Castor3D 0.16.0
Multiplatform 3D engine
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#include <SkeletonAnimationNode.hpp>
Friends | |
class | BinaryWriter< SkeletonAnimationNode > |
class | BinaryParser< SkeletonAnimationNode > |
Additional Inherited Members | |
Protected Member Functions inherited from castor3d::SkeletonAnimationObject | |
C3D_API | SkeletonAnimationObject (SkeletonAnimationObject const &rhs)=default |
C3D_API | SkeletonAnimationObject (SkeletonAnimationObject &&rhs) noexcept=default |
C3D_API SkeletonAnimationObject & | operator= (SkeletonAnimationObject const &rhs)=default |
C3D_API SkeletonAnimationObject & | operator= (SkeletonAnimationObject &&rhs) noexcept=default |
C3D_API | SkeletonAnimationObject (SkeletonAnimation &animation, SkeletonNodeType type) |
Constructor. | |
Protected Member Functions inherited from castor::OwnedBy< SkeletonAnimation > | |
OwnedBy (SkeletonAnimation &owner) | |
Constructor. | |
Protected Attributes inherited from castor3d::SkeletonAnimationObject | |
InterpolatorType | m_mode { InterpolatorType::eCount } |
SkeletonNodeType | m_type |
SkeletonAnimationObjectArray | m_children |
SkeletonAnimationObjectRPtr | m_parent {} |
castor::BoundingBox | m_boundingBox |
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defaultnoexcept |
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delete |
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overridedefaultnoexcept |
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explicit |
Constructor.
[in] | animation | The parent animation. |
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overridevirtual |
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inline |
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overridevirtualnoexcept |
Implements castor3d::SkeletonAnimationObject.
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delete |
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deletenoexcept |
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inline |
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friend |
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friend |