Castor3D 0.16.0
Multiplatform 3D engine
Public Member Functions | Friends | List of all members
castor3d::SkeletonAnimationNode Class Reference

#include <SkeletonAnimationNode.hpp>

Inheritance diagram for castor3d::SkeletonAnimationNode:
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Collaboration diagram for castor3d::SkeletonAnimationNode:
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Public Member Functions

C3D_API SkeletonAnimationNode (SkeletonAnimationNode &&rhs) noexcept=default
 
C3D_API SkeletonAnimationNodeoperator= (SkeletonAnimationNode &&rhs)=delete
 
C3D_API SkeletonAnimationNode (SkeletonAnimationNode const &rhs)=delete
 
C3D_API SkeletonAnimationNodeoperator= (SkeletonAnimationNode const &rhs) noexcept=delete
 
C3D_API ~SkeletonAnimationNode () noexcept override=default
 
C3D_API SkeletonAnimationNode (SkeletonAnimation &animation)
 Constructor.
 
C3D_API castor::String const & getName () const override
 Retrieves the object name.
 
C3D_API NodeTransform const & getNodeTransform () const noexcept override
 
void setNode (SkeletonNode &node)
 
SkeletonNodegetNode () const
 
- Public Member Functions inherited from castor3d::SkeletonAnimationObject
virtual C3D_API ~SkeletonAnimationObject () noexcept=default
 Destructor.
 
C3D_API void addChild (SkeletonAnimationObjectRPtr object)
 adds a child to this object.
 
InterpolatorType getInterpolationMode () const
 
SkeletonNodeType getType () const
 
SkeletonAnimationObjectArray const & getChildren () const
 
SkeletonAnimationObjectRPtr getParent () const
 
- Public Member Functions inherited from castor::OwnedBy< SkeletonAnimation >
SkeletonAnimation * getOwner () const
 

Friends

class BinaryWriter< SkeletonAnimationNode >
 
class BinaryParser< SkeletonAnimationNode >
 

Additional Inherited Members

- Protected Member Functions inherited from castor3d::SkeletonAnimationObject
C3D_API SkeletonAnimationObject (SkeletonAnimationObject const &rhs)=default
 
C3D_API SkeletonAnimationObject (SkeletonAnimationObject &&rhs) noexcept=default
 
C3D_API SkeletonAnimationObjectoperator= (SkeletonAnimationObject const &rhs)=default
 
C3D_API SkeletonAnimationObjectoperator= (SkeletonAnimationObject &&rhs) noexcept=default
 
C3D_API SkeletonAnimationObject (SkeletonAnimation &animation, SkeletonNodeType type)
 Constructor.
 
- Protected Member Functions inherited from castor::OwnedBy< SkeletonAnimation >
 OwnedBy (SkeletonAnimation &owner)
 Constructor.
 
- Protected Attributes inherited from castor3d::SkeletonAnimationObject
InterpolatorType m_mode { InterpolatorType::eCount }
 
SkeletonNodeType m_type
 
SkeletonAnimationObjectArray m_children
 
SkeletonAnimationObjectRPtr m_parent {}
 
castor::BoundingBox m_boundingBox
 

Constructor & Destructor Documentation

◆ SkeletonAnimationNode() [1/3]

C3D_API castor3d::SkeletonAnimationNode::SkeletonAnimationNode ( SkeletonAnimationNode && rhs)
defaultnoexcept

◆ SkeletonAnimationNode() [2/3]

C3D_API castor3d::SkeletonAnimationNode::SkeletonAnimationNode ( SkeletonAnimationNode const & rhs)
delete

◆ ~SkeletonAnimationNode()

C3D_API castor3d::SkeletonAnimationNode::~SkeletonAnimationNode ( )
overridedefaultnoexcept

◆ SkeletonAnimationNode() [3/3]

C3D_API castor3d::SkeletonAnimationNode::SkeletonAnimationNode ( SkeletonAnimation & animation)
explicit

Constructor.

Parameters
[in]animationThe parent animation.

Member Function Documentation

◆ getName()

C3D_API castor::String const & castor3d::SkeletonAnimationNode::getName ( ) const
overridevirtual

Retrieves the object name.

Returns
The name

Implements castor3d::SkeletonAnimationObject.

◆ getNode()

SkeletonNode * castor3d::SkeletonAnimationNode::getNode ( ) const
inline

◆ getNodeTransform()

C3D_API NodeTransform const & castor3d::SkeletonAnimationNode::getNodeTransform ( ) const
overridevirtualnoexcept
Returns
The object's node transform.

Implements castor3d::SkeletonAnimationObject.

◆ operator=() [1/2]

C3D_API SkeletonAnimationNode & castor3d::SkeletonAnimationNode::operator= ( SkeletonAnimationNode && rhs)
delete

◆ operator=() [2/2]

C3D_API SkeletonAnimationNode & castor3d::SkeletonAnimationNode::operator= ( SkeletonAnimationNode const & rhs)
deletenoexcept

◆ setNode()

void castor3d::SkeletonAnimationNode::setNode ( SkeletonNode & node)
inline

Friends And Related Symbol Documentation

◆ BinaryParser< SkeletonAnimationNode >

friend class BinaryParser< SkeletonAnimationNode >
friend

◆ BinaryWriter< SkeletonAnimationNode >

friend class BinaryWriter< SkeletonAnimationNode >
friend

The documentation for this class was generated from the following file: