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Castor3D 0.17.0
Multiplatform 3D engine
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#include <MeshletBoundsTransformingPass.hpp>


Public Member Functions | |
| MeshletBoundsTransformingPass (crg::FramePass const &pass, crg::GraphContext &context, crg::RunnableGraph &graph, RenderDevice const &device) | |
| void | registerNode (SubmeshRenderNode const &node, BoundsTransformPipeline const &pipeline) |
| void | unregisterNode (SubmeshRenderNode const &node) |
| castor3d::MeshletBoundsTransformingPass::MeshletBoundsTransformingPass | ( | crg::FramePass const & | pass, |
| crg::GraphContext & | context, | ||
| crg::RunnableGraph & | graph, | ||
| RenderDevice const & | device ) |
| void castor3d::MeshletBoundsTransformingPass::registerNode | ( | SubmeshRenderNode const & | node, |
| BoundsTransformPipeline const & | pipeline ) |
| void castor3d::MeshletBoundsTransformingPass::unregisterNode | ( | SubmeshRenderNode const & | node | ) |