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Castor3D 0.17.0
Multiplatform 3D engine
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#include <ShaderBuffersModule.hpp>

Public Member Functions | |
| Data4T & | operator= (DataT rhs) |
| Data4T & | operator= (castor::Point2< DataT > const &rhs) |
| Data4T & | operator= (castor::Point3< DataT > const &rhs) |
| Data4T & | operator= (castor::Point4< DataT > const &rhs) |
Public Attributes | |
| DataT | x {} |
| DataT | y {} |
| DataT | z {} |
| DataT | w {} |
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References castor3d::ShaderBufferTypes::Data4T< DataT >::x.
| DataT castor3d::ShaderBufferTypes::Data4T< DataT >::w {} |
Referenced by castor3d::ShaderBufferTypes::Data4T< DataT >::operator=().
| DataT castor3d::ShaderBufferTypes::Data4T< DataT >::x {} |
| DataT castor3d::ShaderBufferTypes::Data4T< DataT >::y {} |
| DataT castor3d::ShaderBufferTypes::Data4T< DataT >::z {} |