Here is a list of all typedefs with links to the classes they belong to:
- i -
- Id : castor3d::LightingModelFactory, castor::Factory< ObjT, KeyT, PtrTypeT, CreatorT, IdT, EntryT >
- IdRenderNode : castor3d::BillboardBase, castor3d::Geometry
- Instance : castor3d::RenderNodeTraitsT< NodeT >, castor3d::RenderNodeTraitsT< BillboardRenderNode >
- InstanceArray : castor3d::AnimatedSkeleton
- InstanceDataMap : castor3d::InstantiationComponent
- InstanceType : castor3d::BillboardRenderNode, castor3d::SubmeshRenderNode
- int_type : castor::format::BasicIndentBufferT< CharT, fill_char, traits >, castor::format::BasicPrefixBufferT< PrefixT, CharT, TraitsT >, castor::LoggerStreambufT< CharT, TraitsT >
- internal_type : castor::ConstPixelIterator< PF >, castor::PixelIterator< PF >
- is_transparent : castor::StringHash
- IsDebugFunction : castor3d::Plugin
- iter_type : castor::manip::BaseNumPut< CharT >
- iterator : castor3d::Overlay, castor3d::ParticleDeclaration, castor::ArrayView< ValueT, IteratorTraitsT >, castor::Coords< T, Count >, castor::Pixel< FT >, castor::Point< T, TCount >, castor::PxBuffer< PF >, castor::ResourceCacheT< castor3d::Overlay, String, castor3d::OverlayCacheTraits >
- iterator_category : castor::ConstPixelIterator< PF >, castor::FlagIteratorTraitsT< FlagTypeT >, castor::IteratorTraits< IterT >, castor::PixelIterator< PF >, castor::string::utf8::const_iterator< CharT, StringT >, castor::string::utf8::iterator< CharT, StringT >
- iterator_type : castor::string::utf8::const_iterator< CharT, StringT >, castor::string::utf8::iterator< CharT, StringT >