Here is a list of all typedefs with links to the classes they belong to:
- s -
- SceneNodeMap : castor3d::SceneNode
- SequenceType : castor::RangeSequenceT< T >
- ShaderBufferCreator : castor3d::SpecificsBuffer
- ShaderBufferDeclarator : castor3d::SpecificsBuffer
- ShaderBufferUpdater : castor3d::SpecificsBuffer
- ShadowData : castor3d::DirectionalLight, castor3d::PointLight, castor3d::SpotLight
- ShadowMapArray : castor3d::OpaqueRendering, castor3d::RenderTechnique
- ShadowsData : castor3d::ShadowBuffer
- square_type : castor::SquareMatrix< T, Count >
- SssProfilesData : castor3d::SssProfileBuffer
- streambuf_type : castor::LoggerStreambufT< CharT, TraitsT >
- StreambufPtrT : castor::LoggerStreamT< CharT, StreambufT >
- string_type : castor::LoggerStreambufT< CharT, TraitsT >, castor::string::utf8::const_iterator< CharT, StringT >, castor::string::utf8::iterator< CharT, StringT >
- SubmeshIdRenderNodeMap : castor3d::Geometry
- SubresourceRange : castor::ImageLayout