Castor3D 0.12.0
Multiplatform 3D engine
Public Member Functions | List of all members
castor3d::BackgroundRenderer Class Reference

#include <BackgroundPass.hpp>

Public Member Functions

 BackgroundRenderer (crg::FramePassGroup &graph, crg::FramePass const *previousPass, RenderDevice const &device, ProgressBar *progress, castor::String const &name, SceneBackground &background, HdrConfigUbo const &hdrConfigUbo, SceneUbo const &sceneUbo, crg::ImageViewId const &colour, bool clearColour=true)
 
 BackgroundRenderer (crg::FramePassGroup &graph, crg::FramePass const *previousPass, RenderDevice const &device, ProgressBar *progress, castor::String const &name, SceneBackground &background, HdrConfigUbo const &hdrConfigUbo, SceneUbo const &sceneUbo, crg::ImageViewId const &colour, bool clearColour, crg::ImageViewId const &depth)
 
 BackgroundRenderer (crg::FramePassGroup &graph, crg::FramePass const *previousPass, RenderDevice const &device, castor::String const &name, SceneBackground &background, HdrConfigUbo const &hdrConfigUbo, SceneUbo const &sceneUbo, crg::ImageViewId const &colour, bool clearColour=true)
 
 BackgroundRenderer (crg::FramePassGroup &graph, crg::FramePass const *previousPass, RenderDevice const &device, castor::String const &name, SceneBackground &background, HdrConfigUbo const &hdrConfigUbo, SceneUbo const &sceneUbo, crg::ImageViewId const &colour, bool clearColour, crg::ImageViewId const &depth)
 
 BackgroundRenderer (crg::FramePassGroup &graph, crg::FramePassArray previousPasses, RenderDevice const &device, ProgressBar *progress, castor::String const &name, SceneBackground &background, HdrConfigUbo const &hdrConfigUbo, SceneUbo const &sceneUbo, crg::ImageViewId const &colour, bool clearColour=true)
 
 BackgroundRenderer (crg::FramePassGroup &graph, crg::FramePassArray previousPasses, RenderDevice const &device, ProgressBar *progress, castor::String const &name, SceneBackground &background, HdrConfigUbo const &hdrConfigUbo, SceneUbo const &sceneUbo, crg::ImageViewId const &colour, bool clearColour, crg::ImageViewId const &depth)
 
 BackgroundRenderer (crg::FramePassGroup &graph, crg::FramePassArray previousPasses, RenderDevice const &device, castor::String const &name, SceneBackground &background, HdrConfigUbo const &hdrConfigUbo, SceneUbo const &sceneUbo, crg::ImageViewId const &colour, bool clearColour=true)
 
 BackgroundRenderer (crg::FramePassGroup &graph, crg::FramePassArray previousPasses, RenderDevice const &device, castor::String const &name, SceneBackground &background, HdrConfigUbo const &hdrConfigUbo, SceneUbo const &sceneUbo, crg::ImageViewId const &colour, bool clearColour, crg::ImageViewId const &depth)
 
C3D_API ~BackgroundRenderer ()
 
C3D_API void update (CpuUpdater &updater)
 Updates the render pass, CPU wise. More...
 
C3D_API void update (GpuUpdater &updater)
 Updates the render pass, GPU wise. More...
 
crg::FramePass const & getPass () const
 

Constructor & Destructor Documentation

◆ BackgroundRenderer() [1/8]

castor3d::BackgroundRenderer::BackgroundRenderer ( crg::FramePassGroup &  graph,
crg::FramePass const *  previousPass,
RenderDevice const &  device,
ProgressBar progress,
castor::String const &  name,
SceneBackground background,
HdrConfigUbo const &  hdrConfigUbo,
SceneUbo const &  sceneUbo,
crg::ImageViewId const &  colour,
bool  clearColour = true 
)
inline

◆ BackgroundRenderer() [2/8]

castor3d::BackgroundRenderer::BackgroundRenderer ( crg::FramePassGroup &  graph,
crg::FramePass const *  previousPass,
RenderDevice const &  device,
ProgressBar progress,
castor::String const &  name,
SceneBackground background,
HdrConfigUbo const &  hdrConfigUbo,
SceneUbo const &  sceneUbo,
crg::ImageViewId const &  colour,
bool  clearColour,
crg::ImageViewId const &  depth 
)
inline

◆ BackgroundRenderer() [3/8]

castor3d::BackgroundRenderer::BackgroundRenderer ( crg::FramePassGroup &  graph,
crg::FramePass const *  previousPass,
RenderDevice const &  device,
castor::String const &  name,
SceneBackground background,
HdrConfigUbo const &  hdrConfigUbo,
SceneUbo const &  sceneUbo,
crg::ImageViewId const &  colour,
bool  clearColour = true 
)
inline

◆ BackgroundRenderer() [4/8]

castor3d::BackgroundRenderer::BackgroundRenderer ( crg::FramePassGroup &  graph,
crg::FramePass const *  previousPass,
RenderDevice const &  device,
castor::String const &  name,
SceneBackground background,
HdrConfigUbo const &  hdrConfigUbo,
SceneUbo const &  sceneUbo,
crg::ImageViewId const &  colour,
bool  clearColour,
crg::ImageViewId const &  depth 
)
inline

◆ BackgroundRenderer() [5/8]

castor3d::BackgroundRenderer::BackgroundRenderer ( crg::FramePassGroup &  graph,
crg::FramePassArray  previousPasses,
RenderDevice const &  device,
ProgressBar progress,
castor::String const &  name,
SceneBackground background,
HdrConfigUbo const &  hdrConfigUbo,
SceneUbo const &  sceneUbo,
crg::ImageViewId const &  colour,
bool  clearColour = true 
)
inline

◆ BackgroundRenderer() [6/8]

castor3d::BackgroundRenderer::BackgroundRenderer ( crg::FramePassGroup &  graph,
crg::FramePassArray  previousPasses,
RenderDevice const &  device,
ProgressBar progress,
castor::String const &  name,
SceneBackground background,
HdrConfigUbo const &  hdrConfigUbo,
SceneUbo const &  sceneUbo,
crg::ImageViewId const &  colour,
bool  clearColour,
crg::ImageViewId const &  depth 
)
inline

◆ BackgroundRenderer() [7/8]

castor3d::BackgroundRenderer::BackgroundRenderer ( crg::FramePassGroup &  graph,
crg::FramePassArray  previousPasses,
RenderDevice const &  device,
castor::String const &  name,
SceneBackground background,
HdrConfigUbo const &  hdrConfigUbo,
SceneUbo const &  sceneUbo,
crg::ImageViewId const &  colour,
bool  clearColour = true 
)
inline

◆ BackgroundRenderer() [8/8]

castor3d::BackgroundRenderer::BackgroundRenderer ( crg::FramePassGroup &  graph,
crg::FramePassArray  previousPasses,
RenderDevice const &  device,
castor::String const &  name,
SceneBackground background,
HdrConfigUbo const &  hdrConfigUbo,
SceneUbo const &  sceneUbo,
crg::ImageViewId const &  colour,
bool  clearColour,
crg::ImageViewId const &  depth 
)
inline

◆ ~BackgroundRenderer()

C3D_API castor3d::BackgroundRenderer::~BackgroundRenderer ( )

Member Function Documentation

◆ getPass()

crg::FramePass const & castor3d::BackgroundRenderer::getPass ( ) const
inline

◆ update() [1/2]

C3D_API void castor3d::BackgroundRenderer::update ( CpuUpdater updater)

Updates the render pass, CPU wise.

Parameters
[in,out]updaterThe update data.

◆ update() [2/2]

C3D_API void castor3d::BackgroundRenderer::update ( GpuUpdater updater)

Updates the render pass, GPU wise.

Parameters
[in,out]updaterThe update data.

The documentation for this class was generated from the following file: