Castor3D 0.12.0
Multiplatform 3D engine
Public Member Functions | Public Attributes | List of all members
castor3d::ShadowMap::PassData Struct Reference

#include <ShadowMap.hpp>

Collaboration diagram for castor3d::ShadowMap::PassData:
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Public Member Functions

 PassData (std::unique_ptr< MatrixUbo > matrixUbo, CameraSPtr camera, SceneCullerUPtr culler)
 
 PassData (std::unique_ptr< MatrixUbo > matrixUbo, ViewportUPtr viewport, SceneCullerUPtr culler)
 

Public Attributes

std::unique_ptr< MatrixUbomatrixUbo
 
CameraSPtr camera
 
ViewportUPtr viewport
 
FrustumUPtr frustum
 
SceneCullerUPtr culler
 
ShadowMapPasspass
 

Constructor & Destructor Documentation

◆ PassData() [1/2]

castor3d::ShadowMap::PassData::PassData ( std::unique_ptr< MatrixUbo matrixUbo,
CameraSPtr  camera,
SceneCullerUPtr  culler 
)
inline

◆ PassData() [2/2]

castor3d::ShadowMap::PassData::PassData ( std::unique_ptr< MatrixUbo matrixUbo,
ViewportUPtr  viewport,
SceneCullerUPtr  culler 
)
inline

Member Data Documentation

◆ camera

CameraSPtr castor3d::ShadowMap::PassData::camera

◆ culler

SceneCullerUPtr castor3d::ShadowMap::PassData::culler

◆ frustum

FrustumUPtr castor3d::ShadowMap::PassData::frustum

◆ matrixUbo

std::unique_ptr< MatrixUbo > castor3d::ShadowMap::PassData::matrixUbo

◆ pass

ShadowMapPass* castor3d::ShadowMap::PassData::pass

◆ viewport

ViewportUPtr castor3d::ShadowMap::PassData::viewport

The documentation for this struct was generated from the following file: