#include <ShadowMap.hpp>
◆ PassData() [1/2]
| castor3d::ShadowMap::PassData::PassData |
( |
std::unique_ptr< MatrixUbo > |
matrixUbo, |
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CameraSPtr |
camera, |
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SceneCullerUPtr |
culler |
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) |
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inline |
◆ PassData() [2/2]
| castor3d::ShadowMap::PassData::PassData |
( |
std::unique_ptr< MatrixUbo > |
matrixUbo, |
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ViewportUPtr |
viewport, |
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SceneCullerUPtr |
culler |
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) |
| |
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inline |
◆ camera
| CameraSPtr castor3d::ShadowMap::PassData::camera |
◆ culler
| SceneCullerUPtr castor3d::ShadowMap::PassData::culler |
◆ frustum
| FrustumUPtr castor3d::ShadowMap::PassData::frustum |
◆ matrixUbo
| std::unique_ptr< MatrixUbo > castor3d::ShadowMap::PassData::matrixUbo |
◆ pass
◆ viewport
| ViewportUPtr castor3d::ShadowMap::PassData::viewport |
The documentation for this struct was generated from the following file: