#include <SpotLight.hpp>
◆ direction
Float3 castor3d::SpotLight::LightData::direction |
◆ innerCutoff
Float1 castor3d::SpotLight::LightData::innerCutoff |
◆ innerCutoffCos
Float1 castor3d::SpotLight::LightData::innerCutoffCos |
◆ innerCutoffSin
Float1 castor3d::SpotLight::LightData::innerCutoffSin |
◆ outerCutoff
Float1 castor3d::SpotLight::LightData::outerCutoff |
◆ outerCutoffCos
Float1 castor3d::SpotLight::LightData::outerCutoffCos |
◆ outerCutoffSin
Float1 castor3d::SpotLight::LightData::outerCutoffSin |
◆ outerCutOffTan
Float1 castor3d::SpotLight::LightData::outerCutOffTan |
◆ pad0
Float1 castor3d::SpotLight::LightData::pad0 |
◆ pad1
Float1 castor3d::SpotLight::LightData::pad1 |
The documentation for this struct was generated from the following file: