#include <LightCategory.hpp>
◆ cascadeCount
| Float1 castor3d::LightCategory::LightData::cascadeCount |
◆ colour
| Float3 castor3d::LightCategory::LightData::colour |
◆ enabled
| Float1 castor3d::LightCategory::LightData::enabled |
◆ intensity
| Float1 castor3d::LightCategory::LightData::intensity |
◆ pad
| Float1 castor3d::LightCategory::LightData::pad |
◆ posDir
| Float3 castor3d::LightCategory::LightData::posDir |
◆ range
| Float1 castor3d::LightCategory::LightData::range |
◆ shadowMapIndex
| Float1 castor3d::LightCategory::LightData::shadowMapIndex |
The documentation for this struct was generated from the following file: