#include <LightCategory.hpp>
◆ cascadeCount
Float1 castor3d::LightCategory::LightData::cascadeCount |
◆ colour
Float3 castor3d::LightCategory::LightData::colour |
◆ enabled
Float1 castor3d::LightCategory::LightData::enabled |
◆ intensity
Float1 castor3d::LightCategory::LightData::intensity |
◆ pad
Float1 castor3d::LightCategory::LightData::pad |
◆ posDir
Float3 castor3d::LightCategory::LightData::posDir |
◆ range
Float1 castor3d::LightCategory::LightData::range |
◆ shadowMapIndex
Float1 castor3d::LightCategory::LightData::shadowMapIndex |
The documentation for this struct was generated from the following file: