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Castor3D 0.17.0
Multiplatform 3D engine
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#include <Light.hpp>


Public Attributes | |
| LightUPtr | ownLight {} |
| LightRPtr | light {} |
| LightType | lightType { LightType::eCount } |
| ShadowConfigUPtr | shadowConfig |
Public Attributes inherited from castor3d::MovableContext | |
| SceneContext * | scene {} |
| castor::String | name {} |
| SceneNodeRPtr | parentNode {} |
| LightRPtr castor3d::LightContext::light {} |
| LightType castor3d::LightContext::lightType { LightType::eCount } |
| LightUPtr castor3d::LightContext::ownLight {} |
| ShadowConfigUPtr castor3d::LightContext::shadowConfig |