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Castor3D 0.17.0
Multiplatform 3D engine
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#include <VertexBoneData.hpp>

Classes | |
| union | Ids |
| union | Weights |
Public Member Functions | |
| C3D_API | VertexBoneData ()=default |
| C3D_API void | addBoneData (uint32_t boneId, float weight) |
| adds bone informations to the vertex | |
Public Attributes | |
| Ids | m_ids |
| Weights | m_weights |
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default |
| C3D_API void castor3d::VertexBoneData::addBoneData | ( | uint32_t | boneId, |
| float | weight ) |
adds bone informations to the vertex
| [in] | boneId | The bone ID |
| [in] | weight | The bone weight |
| Ids castor3d::VertexBoneData::m_ids |
Referenced by castor3d::prepareChunkData().
| Weights castor3d::VertexBoneData::m_weights |
Referenced by castor3d::prepareChunkData().