#include <VertexBoneData.hpp>
◆ Ids()
| castor3d::VertexBoneData::Ids::Ids |
( |
| ) |
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default |
◆ begin() [1/2]
| auto castor3d::VertexBoneData::Ids::begin |
( |
| ) |
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inline |
◆ begin() [2/2]
| auto castor3d::VertexBoneData::Ids::begin |
( |
| ) |
const |
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inline |
◆ end() [1/2]
| auto castor3d::VertexBoneData::Ids::end |
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| ) |
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inline |
◆ end() [2/2]
| auto castor3d::VertexBoneData::Ids::end |
( |
| ) |
const |
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inline |
◆ operator[]() [1/2]
| uint32_t & castor3d::VertexBoneData::Ids::operator[] |
( |
size_t | index | ) |
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inline |
◆ operator[]() [2/2]
| uint32_t const & castor3d::VertexBoneData::Ids::operator[] |
( |
size_t | index | ) |
const |
|
inline |
◆ size()
| size_t castor3d::VertexBoneData::Ids::size |
( |
| ) |
const |
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inline |
◆ data
The documentation for this union was generated from the following file: