#include <MeshAnimationSubmesh.hpp>
|
| | OwnedBy (MeshAnimation &owner) noexcept |
| | Constructor.
|
| |
◆ MeshAnimationSubmesh() [1/3]
◆ MeshAnimationSubmesh() [2/3]
◆ ~MeshAnimationSubmesh()
| C3D_API castor3d::MeshAnimationSubmesh::~MeshAnimationSubmesh |
( |
| ) |
|
|
defaultnoexcept |
◆ MeshAnimationSubmesh() [3/3]
Constructor.
- Parameters
-
| [in] | animation | The parent animation. |
| [in] | submesh | The submesh. |
◆ getComponent() [1/2]
- Returns
- The bones component.
◆ getComponent() [2/2]
| MorphComponent const & castor3d::MeshAnimationSubmesh::getComponent |
( |
| ) |
const |
|
inline |
- Returns
- The bones component.
◆ getSubmesh() [1/2]
| Submesh & castor3d::MeshAnimationSubmesh::getSubmesh |
( |
| ) |
|
|
inline |
◆ getSubmesh() [2/2]
| Submesh const & castor3d::MeshAnimationSubmesh::getSubmesh |
( |
| ) |
const |
|
inline |
◆ operator=() [1/2]
◆ operator=() [2/2]
◆ MeshAnimationInstanceSubmesh
The documentation for this class was generated from the following file: