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Castor3D 0.17.0
Multiplatform 3D engine
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#include <GlslBRDFHelpers.hpp>
Public Member Functions | |
C3D_API | BRDFHelpers (sdw::ShaderWriter &writer) |
C3D_API sdw::RetFloat | visibilitySmithGGXCorrelated (sdw::Float const &NdotV, sdw::Float const &NdotL, sdw::Float const &alphaRoughness) |
C3D_API sdw::RetFloat | visibilityGGX (sdw::Float const &NdotV, sdw::Float const &NdotL, sdw::Float const &alphaRoughness) |
C3D_API sdw::RetFloat | visibilityBeckmann (sdw::Float const &NdotL, sdw::Float const &NdotV, sdw::Float const &NdotH, sdw::Float const &VdotH) |
C3D_API sdw::RetFloat | visibilityAshikhmin (sdw::Float const &NdotL, sdw::Float const &NdotV) |
C3D_API sdw::RetFloat | visibilitySheen (sdw::Float const &NdotV, sdw::Float const &NdotL, sdw::Float const &sheenRoughness) |
C3D_API sdw::RetFloat | distributionBlinn (sdw::Float const &NdotH, sdw::Float const &alphaRoughness) |
C3D_API sdw::RetFloat | distributionBeckmann (sdw::Float const &NdotH, sdw::Float const &alphaRoughness) |
C3D_API sdw::RetFloat | distributionGGX (sdw::Float const &NdotH, sdw::Float const &alphaRoughness) |
C3D_API sdw::RetFloat | distributionCharlie (sdw::Float const &NdotH, sdw::Float const &sheenRoughness) |
C3D_API RetMicrofacetDistributionSample | importanceSampleGGX (sdw::Vec2 const &xi, sdw::Float const &roughness) |
C3D_API RetMicrofacetDistributionSample | importanceSampleCharlie (sdw::Vec2 const &xi, sdw::Float const &roughness) |
C3D_API sdw::RetVec4 | getImportanceSample (MicrofacetDistributionSample const &is, sdw::Vec3 const &n) |
C3D_API sdw::RetVec2 | hammersley (sdw::UInt const &i, sdw::UInt const &n) |
C3D_API void | computeSpecularBrdfs (DebugOutputCategory const &debugOutput, BlendComponents const &components, sdw::Vec3 const &reflectedDiffuse, sdw::Vec3 const &reflectedSpecular, sdw::Vec3 const &metalFresnel, sdw::Vec3 const &dielectricFresnel, sdw::Vec3 &metal, sdw::Vec3 &dielectric) |
C3D_API sdw::RetVec3 | computeFresnel (sdw::Float const &NdotV, sdw::Float const &roughness, sdw::Vec3 const &F0, sdw::Float const &specularWeight) |
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explicit |
C3D_API sdw::RetVec3 castor3d::shader::BRDFHelpers::computeFresnel | ( | sdw::Float const & | NdotV, |
sdw::Float const & | roughness, | ||
sdw::Vec3 const & | F0, | ||
sdw::Float const & | specularWeight ) |
C3D_API void castor3d::shader::BRDFHelpers::computeSpecularBrdfs | ( | DebugOutputCategory const & | debugOutput, |
BlendComponents const & | components, | ||
sdw::Vec3 const & | reflectedDiffuse, | ||
sdw::Vec3 const & | reflectedSpecular, | ||
sdw::Vec3 const & | metalFresnel, | ||
sdw::Vec3 const & | dielectricFresnel, | ||
sdw::Vec3 & | metal, | ||
sdw::Vec3 & | dielectric ) |
C3D_API sdw::RetFloat castor3d::shader::BRDFHelpers::distributionBeckmann | ( | sdw::Float const & | NdotH, |
sdw::Float const & | alphaRoughness ) |
C3D_API sdw::RetFloat castor3d::shader::BRDFHelpers::distributionBlinn | ( | sdw::Float const & | NdotH, |
sdw::Float const & | alphaRoughness ) |
C3D_API sdw::RetFloat castor3d::shader::BRDFHelpers::distributionCharlie | ( | sdw::Float const & | NdotH, |
sdw::Float const & | sheenRoughness ) |
C3D_API sdw::RetFloat castor3d::shader::BRDFHelpers::distributionGGX | ( | sdw::Float const & | NdotH, |
sdw::Float const & | alphaRoughness ) |
C3D_API sdw::RetVec4 castor3d::shader::BRDFHelpers::getImportanceSample | ( | MicrofacetDistributionSample const & | is, |
sdw::Vec3 const & | n ) |
C3D_API sdw::RetVec2 castor3d::shader::BRDFHelpers::hammersley | ( | sdw::UInt const & | i, |
sdw::UInt const & | n ) |
C3D_API RetMicrofacetDistributionSample castor3d::shader::BRDFHelpers::importanceSampleCharlie | ( | sdw::Vec2 const & | xi, |
sdw::Float const & | roughness ) |
C3D_API RetMicrofacetDistributionSample castor3d::shader::BRDFHelpers::importanceSampleGGX | ( | sdw::Vec2 const & | xi, |
sdw::Float const & | roughness ) |
C3D_API sdw::RetFloat castor3d::shader::BRDFHelpers::visibilityAshikhmin | ( | sdw::Float const & | NdotL, |
sdw::Float const & | NdotV ) |
C3D_API sdw::RetFloat castor3d::shader::BRDFHelpers::visibilityBeckmann | ( | sdw::Float const & | NdotL, |
sdw::Float const & | NdotV, | ||
sdw::Float const & | NdotH, | ||
sdw::Float const & | VdotH ) |
C3D_API sdw::RetFloat castor3d::shader::BRDFHelpers::visibilityGGX | ( | sdw::Float const & | NdotV, |
sdw::Float const & | NdotL, | ||
sdw::Float const & | alphaRoughness ) |
C3D_API sdw::RetFloat castor3d::shader::BRDFHelpers::visibilitySheen | ( | sdw::Float const & | NdotV, |
sdw::Float const & | NdotL, | ||
sdw::Float const & | sheenRoughness ) |
C3D_API sdw::RetFloat castor3d::shader::BRDFHelpers::visibilitySmithGGXCorrelated | ( | sdw::Float const & | NdotV, |
sdw::Float const & | NdotL, | ||
sdw::Float const & | alphaRoughness ) |