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Castor3D 0.17.0
Multiplatform 3D engine
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#include <SceneModule.hpp>
Public Attributes | |
castor::NotNullT< Scene > | scene |
SceneNode * | parentNode {} |
castor::Point3f | position {} |
castor::Quaternion | orientation { castor::Quaternion::identity() } |
castor::Point3f | scale { 1.0f, 1.0f, 1.0f } |
bool | isStatic { false } |
bool castor3d::SceneNodeCreateInfo::isStatic { false } |
castor::Quaternion castor3d::SceneNodeCreateInfo::orientation { castor::Quaternion::identity() } |
SceneNode* castor3d::SceneNodeCreateInfo::parentNode {} |
castor::Point3f castor3d::SceneNodeCreateInfo::position {} |
castor::Point3f castor3d::SceneNodeCreateInfo::scale { 1.0f, 1.0f, 1.0f } |
castor::NotNullT< Scene > castor3d::SceneNodeCreateInfo::scene |