Castor3D 0.16.0
Multiplatform 3D engine
Public Member Functions | Protected Member Functions | List of all members
castor3d::LayeredLightPropagationVolumesBase Class Reference

#include <LayeredLightPropagationVolumes.hpp>

Inheritance diagram for castor3d::LayeredLightPropagationVolumesBase:
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Public Member Functions

C3D_API void initialise ()
 
C3D_API void cleanup () noexcept
 
C3D_API void registerLight (Light *light)
 
C3D_API void update (CpuUpdater &updater)
 
C3D_API crg::SemaphoreWaitArray render (crg::SemaphoreWaitArray const &toWait, ashes::Queue const &queue)
 
C3D_API void accept (ConfigurationVisitorBase &visitor)
 
- Public Member Functions inherited from castor::NamedBaseT< T >
 NamedBaseT (T name) noexcept
 Constructor.
 
T const & getName () const noexcept
 Retrieves the name.
 
void rename (T name) noexcept
 

Protected Member Functions

C3D_API LayeredLightPropagationVolumesBase (crg::ResourcesCache &resources, Scene const &scene, LightType lightType, RenderDevice const &device, ShadowMapResult const &smResult, LightVolumePassResultArray const &lpvResult, LayeredLpvGridConfigUbo &lpvGridConfigUbo, bool geometryVolumes)
 

Additional Inherited Members

- Protected Attributes inherited from castor::NamedBaseT< T >
m_name
 

Constructor & Destructor Documentation

◆ LayeredLightPropagationVolumesBase()

C3D_API castor3d::LayeredLightPropagationVolumesBase::LayeredLightPropagationVolumesBase ( crg::ResourcesCache & resources,
Scene const & scene,
LightType lightType,
RenderDevice const & device,
ShadowMapResult const & smResult,
LightVolumePassResultArray const & lpvResult,
LayeredLpvGridConfigUbo & lpvGridConfigUbo,
bool geometryVolumes )
protected

Member Function Documentation

◆ accept()

C3D_API void castor3d::LayeredLightPropagationVolumesBase::accept ( ConfigurationVisitorBase & visitor)

◆ cleanup()

C3D_API void castor3d::LayeredLightPropagationVolumesBase::cleanup ( )
noexcept

◆ initialise()

C3D_API void castor3d::LayeredLightPropagationVolumesBase::initialise ( )

◆ registerLight()

C3D_API void castor3d::LayeredLightPropagationVolumesBase::registerLight ( Light * light)

◆ render()

C3D_API crg::SemaphoreWaitArray castor3d::LayeredLightPropagationVolumesBase::render ( crg::SemaphoreWaitArray const & toWait,
ashes::Queue const & queue )

◆ update()

C3D_API void castor3d::LayeredLightPropagationVolumesBase::update ( CpuUpdater & updater)

The documentation for this class was generated from the following file: