Castor3D 0.16.0
Multiplatform 3D engine
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#include <TextureUnit.hpp>
Public Attributes | |
SceneContext * | scene {} |
RootContext * | root {} |
PassContext * | pass {} |
castor::String | name {} |
castor::Path | folder {} |
castor::Path | relative {} |
castor::ImageRPtr | image {} |
TextureConfiguration | configuration {} |
RenderTarget * | renderTarget {} |
uint32_t | mipLevels { ashes::RemainingArrayLayers } |
uint32_t | texcoordSet {} |
TextureAnimationUPtr | textureAnimation {} |
SamplerObs | sampler {} |
TextureTransform | textureTransform {} |
TextureConfiguration castor3d::TextureContext::configuration {} |
castor::Path castor3d::TextureContext::folder {} |
castor::ImageRPtr castor3d::TextureContext::image {} |
uint32_t castor3d::TextureContext::mipLevels { ashes::RemainingArrayLayers } |
castor::String castor3d::TextureContext::name {} |
PassContext* castor3d::TextureContext::pass {} |
Referenced by castor3d::getPassComponent().
castor::Path castor3d::TextureContext::relative {} |
RenderTarget* castor3d::TextureContext::renderTarget {} |
RootContext* castor3d::TextureContext::root {} |
SamplerObs castor3d::TextureContext::sampler {} |
SceneContext* castor3d::TextureContext::scene {} |
uint32_t castor3d::TextureContext::texcoordSet {} |
TextureAnimationUPtr castor3d::TextureContext::textureAnimation {} |
TextureTransform castor3d::TextureContext::textureTransform {} |