#include <PrepassResult.hpp>
|
| C3D_API | PrepassResult (crg::ResourcesCache &resources, RenderDevice const &device, castor::Size const &size, bool needsVisibility) |
| |
| | GBufferT (GBufferT const &rhs)=delete |
| |
| | GBufferT (GBufferT &&rhs) noexcept=default |
| |
| | GBufferT (crg::ResourcesCache &resources, RenderDevice const &device, castor::String name, castor::Array< Texture const *, size_t(TextureEnumT::eCount) > const &inputs, VkImageCreateFlags createFlags, castor::Size const &size, uint32_t layerCount=1u, VkSampleCountFlagBits sampleCount=VK_SAMPLE_COUNT_1_BIT) |
| | Initialises 2D or 2D-Array g-buffer related stuff.
|
| |
| | GBufferT (crg::ResourcesCache &resources, RenderDevice const &device, castor::String name, castor::Array< Texture const *, size_t(TextureEnumT::eCount) > const &inputs, VkImageCreateFlags createFlags, VkExtent3D const &size, VkSampleCountFlagBits sampleCount=VK_SAMPLE_COUNT_1_BIT) |
| | Initialises 3D g-buffer related stuff.
|
| |
| GBufferT & | operator= (GBufferT const &rhs)=delete |
| |
| GBufferT & | operator= (GBufferT &&rhs) noexcept=default |
| |
| void | create () const |
| |
| Texture const & | operator[] (PpTexture texture) const noexcept |
| |
| auto | cbegin () const noexcept |
| |
| auto | cend () const noexcept |
| |
| auto | begin () const noexcept |
| |
| auto | begin () noexcept |
| |
| auto | end () const noexcept |
| |
| auto | end () noexcept |
| |
| auto | size () noexcept |
| |
◆ PrepassResult()
| C3D_API castor3d::PrepassResult::PrepassResult |
( |
crg::ResourcesCache & | resources, |
|
|
RenderDevice const & | device, |
|
|
castor::Size const & | size, |
|
|
bool | needsVisibility ) |
The documentation for this class was generated from the following file: