#include <GlslTextureAnimation.hpp>
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| C3D_API | TextureAnimations (sdw::ShaderWriter &writer, uint32_t binding, uint32_t set, bool enable=true) |
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| TextureTransformData | getTextureAnimation (sdw::UInt const &index) const |
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| | BufferT (sdw::ShaderWriter &writer, castor::MbString blockName, castor::MbString variableName, uint32_t binding, uint32_t set, bool enabled=true, ParamsT &&... params) |
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| TextureTransformData | getData (sdw::UInt const &index, ParamsT &&... params) const |
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| | BufferBase (sdw::ShaderWriter &writer, castor::MbString blockName, castor::MbString variableName, uint32_t binding, uint32_t set, bool enabled=true) |
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| sdw::UInt | getFirstCount () const |
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| sdw::UInt | getSecondCount () const |
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| sdw::UInt | getThirdCount () const |
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| sdw::UInt | getFourthCount () const |
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| sdw::UInt | getCount () const |
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| bool | isEnabled () const noexcept |
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| sdw::ShaderWriter * | getWriter () const noexcept |
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◆ TextureAnimations()
| C3D_API castor3d::shader::TextureAnimations::TextureAnimations |
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sdw::ShaderWriter & | writer, |
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uint32_t | binding, |
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uint32_t | set, |
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bool | enable = true ) |
◆ getTextureAnimation()
| TextureTransformData castor3d::shader::TextureAnimations::getTextureAnimation |
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sdw::UInt const & | index | ) |
const |
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inline |
The documentation for this class was generated from the following file: